Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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62 changed files with 2986 additions and 2982 deletions
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@ -15,8 +15,8 @@ ERROR: node is still EOpNull!
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0:13 Constant:
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0:13 3 (const int)
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0:14 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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@ -24,8 +24,8 @@ ERROR: node is still EOpNull!
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0:15 Constant:
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0:15 3 (const int)
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0:16 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:16 'i' ( global int)
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0:16 Constant:
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0:16 0 (const int)
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@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
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0:? 'i' ( global int)
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0:? 'colorun' ( in 3-element array of 4-component vector of float)
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0:? 'color3' ( in 3-element array of 4-component vector of float)
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0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
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Linked geometry stage:
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