Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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62 changed files with 2986 additions and 2982 deletions
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@ -57,8 +57,8 @@ ERROR: node is still EOpNull!
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0:32 move second child to first child ( temp 4-component vector of float)
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0:32 'p' ( temp 4-component vector of float)
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0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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@ -67,8 +67,8 @@ ERROR: node is still EOpNull!
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0:33 move second child to first child ( temp float)
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0:33 'ps' ( temp float)
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0:33 gl_PointSize: direct index for structure ( in float PointSize)
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0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@ -77,9 +77,9 @@ ERROR: node is still EOpNull!
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0:34 move second child to first child ( temp float)
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0:34 'cd' ( temp float)
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0:34 direct index ( temp float ClipDistance)
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0:34 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
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0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
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0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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@ -114,20 +114,20 @@ ERROR: node is still EOpNull!
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0:40 1 (const int)
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:42 Constant:
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0:42 0 (const uint)
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0:42 'p' ( temp 4-component vector of float)
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0:43 move second child to first child ( temp float)
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0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:43 Constant:
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0:43 1 (const uint)
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0:43 'ps' ( temp float)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float ClipDistance)
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0:44 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
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0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:44 gl_ClipDistance: direct index for structure ( out unsized 3-element array of float ClipDistance)
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0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Constant:
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@ -146,7 +146,7 @@ ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'patchIn' ( patch in 4-component vector of float)
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0:? 'patchOut' ( patch out 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:? 'badp1' ( smooth patch in 4-component vector of float)
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0:? 'badp2' ( flat patch in 4-component vector of float)
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0:? 'badp3' ( noperspective patch in 4-component vector of float)
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