Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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62 changed files with 2986 additions and 2982 deletions
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@ -67,16 +67,16 @@ ERROR: node is still EOpNull!
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0:32 0 (const int)
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0:33 move second child to first child ( temp float)
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0:33 direct index (layout( stream=0) temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out implicitly-sized array of float ClipDistance)
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0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 4-element array of float ClipDistance)
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0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:33 direct index ( temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
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0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
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0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@ -85,24 +85,24 @@ ERROR: node is still EOpNull!
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0:33 2 (const int)
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
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0:34 Constant:
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0:34 0 (const uint)
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0:34 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:35 move second child to first child ( temp float)
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0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
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0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
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0:35 Constant:
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0:35 1 (const uint)
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0:35 gl_PointSize: direct index for structure ( in float PointSize)
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0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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@ -151,8 +151,8 @@ ERROR: node is still EOpNull!
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0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
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0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
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0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 4-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
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0:? 'ov0' (layout( stream=0) out 4-component vector of float)
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0:? 'ov4' (layout( stream=4) out 4-component vector of float)
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0:? 'o1v0' (layout( stream=0) out 4-component vector of float)
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