Test Results Only: Include size in implicitly sized arrays (change to unsized).

This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
This commit is contained in:
John Kessenich 2018-03-25 11:46:06 -06:00
parent 7cec64fc42
commit 1c3ab274b1
62 changed files with 2986 additions and 2982 deletions

View file

@ -52,7 +52,7 @@ ERROR: node is still EOpNull!
0:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff})
0:17 Constant:
0:17 1 (const int)
0:18 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:18 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
0:19 'gl_FogFragCoord' ( smooth out float FogFragCoord)
0:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
0:48 Function Definition: foo( ( global void)
@ -133,7 +133,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'sbuf' ( uniform isamplerBuffer)
0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem})
0:? 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
0:? 'gl_Position' ( smooth out 4-component vector of float)
0:? 'locBad' (layout( location=9) in 4-component vector of float)
0:? 'loc' (layout( location=9) in 4-component vector of float)