Test Results Only: Include size in implicitly sized arrays (change to unsized).

This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
This commit is contained in:
John Kessenich 2018-03-25 11:46:06 -06:00
parent 7cec64fc42
commit 1c3ab274b1
62 changed files with 2986 additions and 2982 deletions

View file

@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:45 'gl_VertexID' ( gl_VertexId int VertexId)
0:46 move second child to first child ( temp float)
0:46 direct index ( smooth temp float ClipDistance)
0:46 'gl_ClipDistance' ( smooth out implicitly-sized array of float ClipDistance)
0:46 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance)
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
@ -132,7 +132,7 @@ ERROR: node is still EOpNull!
0:66 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff})
0:66 Constant:
0:66 1 (const int)
0:67 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:67 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
0:68 'gl_FogFragCoord' ( smooth out float FogFragCoord)
0:69 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
0:? Linker Objects
@ -145,8 +145,8 @@ ERROR: node is still EOpNull!
0:? 'c3D' ( in 3-component vector of float)
0:? 'c4D' ( smooth temp 4-component vector of float)
0:? 'v4' ( uniform 4-component vector of float)
0:? 'gl_ClipDistance' ( smooth out implicitly-sized array of float ClipDistance)
0:? 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord)
0:? 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance)
0:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
0:? 'abcdef' ( global int)
0:? 'qrstuv' ( global int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)