Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
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1c3ab274b1
62 changed files with 2986 additions and 2982 deletions
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@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
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0:45 'gl_VertexID' ( gl_VertexId int VertexId)
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0:46 move second child to first child ( temp float)
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0:46 direct index ( smooth temp float ClipDistance)
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0:46 'gl_ClipDistance' ( smooth out implicitly-sized array of float ClipDistance)
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0:46 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance)
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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@ -132,7 +132,7 @@ ERROR: node is still EOpNull!
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0:66 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff})
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0:66 Constant:
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0:66 1 (const int)
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0:67 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord)
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0:67 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
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0:68 'gl_FogFragCoord' ( smooth out float FogFragCoord)
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0:69 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor)
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0:? Linker Objects
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@ -145,8 +145,8 @@ ERROR: node is still EOpNull!
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0:? 'c3D' ( in 3-component vector of float)
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0:? 'c4D' ( smooth temp 4-component vector of float)
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0:? 'v4' ( uniform 4-component vector of float)
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0:? 'gl_ClipDistance' ( smooth out implicitly-sized array of float ClipDistance)
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0:? 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord)
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0:? 'gl_ClipDistance' ( smooth out unsized 2-element array of float ClipDistance)
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0:? 'gl_TexCoord' ( smooth out unsized 1-element array of 4-component vector of float TexCoord)
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0:? 'abcdef' ( global int)
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0:? 'qrstuv' ( global int)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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