Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
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16 changed files with 354 additions and 196 deletions
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@ -63,17 +63,15 @@ ERROR: node is still EOpNull!
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0:23 'gl_InvocationID' (in int InvocationID)
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:25 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:25 Constant:
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0:25 1 (const int)
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0:25 'gl_InvocationID' (in int InvocationID)
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0:25 Constant:
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0:25 0 (const int)
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0:25 'p' (temp 4-component vector of float)
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0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:26 Constant:
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0:26 1 (const int)
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0:26 'gl_InvocationID' (in int InvocationID)
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0:34 Function Definition: foo( (global void)
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0:34 Function Parameters:
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0:36 Sequence
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@ -176,17 +174,15 @@ ERROR: node is still EOpNull!
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0:23 'gl_InvocationID' (in int InvocationID)
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:25 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:25 Constant:
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0:25 1 (const int)
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0:25 'gl_InvocationID' (in int InvocationID)
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0:25 Constant:
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0:25 0 (const int)
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0:25 'p' (temp 4-component vector of float)
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0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:26 Constant:
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0:26 1 (const int)
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0:26 'gl_InvocationID' (in int InvocationID)
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0:34 Function Definition: foo( (global void)
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0:34 Function Parameters:
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0:36 Sequence
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