Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
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16 changed files with 354 additions and 196 deletions
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@ -59,29 +59,26 @@ vertices = 4
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0:26 'gl_InvocationID' (in int InvocationID)
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0:28 move second child to first child (temp 4-component vector of float)
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0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:28 Constant:
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0:28 1 (const int)
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0:28 'gl_InvocationID' (in int InvocationID)
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0:28 Constant:
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0:28 0 (const int)
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0:28 'p' (temp 4-component vector of float)
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0:29 move second child to first child (temp float)
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0:29 gl_PointSize: direct index for structure (out float PointSize)
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0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 'gl_InvocationID' (in int InvocationID)
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0:29 Constant:
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0:29 1 (const int)
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0:29 'ps' (temp float)
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0:30 move second child to first child (temp float)
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0:30 direct index (temp float ClipDistance)
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0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
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0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 'gl_InvocationID' (in int InvocationID)
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0:30 Constant:
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0:30 2 (const int)
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0:30 Constant:
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@ -295,29 +292,26 @@ ERROR: node is still EOpNull!
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 'gl_InvocationID' (in int InvocationID)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 'gl_InvocationID' (in int InvocationID)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
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0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 'gl_InvocationID' (in int InvocationID)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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@ -666,17 +660,15 @@ ERROR: node is still EOpNull!
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0:23 'gl_InvocationID' (in int InvocationID)
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:25 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:25 Constant:
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0:25 1 (const int)
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0:25 'gl_InvocationID' (in int InvocationID)
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0:25 Constant:
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0:25 0 (const int)
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0:25 'p' (temp 4-component vector of float)
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0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:26 Constant:
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0:26 1 (const int)
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0:26 'gl_InvocationID' (in int InvocationID)
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0:34 Function Definition: foo( (global void)
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0:34 Function Parameters:
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0:36 Sequence
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@ -982,29 +974,26 @@ vertices = 4
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0:26 'gl_InvocationID' (in int InvocationID)
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0:28 move second child to first child (temp 4-component vector of float)
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0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:28 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:28 Constant:
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0:28 1 (const int)
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0:28 'gl_InvocationID' (in int InvocationID)
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0:28 Constant:
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0:28 0 (const int)
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0:28 'p' (temp 4-component vector of float)
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0:29 move second child to first child (temp float)
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0:29 gl_PointSize: direct index for structure (out float PointSize)
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0:29 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 'gl_InvocationID' (in int InvocationID)
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0:29 Constant:
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0:29 1 (const int)
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0:29 'ps' (temp float)
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0:30 move second child to first child (temp float)
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0:30 direct index (temp float ClipDistance)
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0:30 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
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0:30 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 'gl_InvocationID' (in int InvocationID)
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0:30 Constant:
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0:30 2 (const int)
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0:30 Constant:
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@ -1080,29 +1069,26 @@ vertices = 4
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 'gl_InvocationID' (in int InvocationID)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 'gl_InvocationID' (in int InvocationID)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
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0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 'gl_InvocationID' (in int InvocationID)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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@ -1248,17 +1234,15 @@ vertices = 4
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0:23 'gl_InvocationID' (in int InvocationID)
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:25 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:25 Constant:
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0:25 1 (const int)
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0:25 'gl_InvocationID' (in int InvocationID)
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0:25 Constant:
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0:25 0 (const int)
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0:25 'p' (temp 4-component vector of float)
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0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:26 Constant:
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0:26 1 (const int)
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0:26 'gl_InvocationID' (in int InvocationID)
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0:34 Function Definition: foo( (global void)
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0:34 Function Parameters:
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0:36 Sequence
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