GL_EXT_opacity_micromap

This commit is contained in:
Eric Werness 2022-08-23 15:42:32 -07:00
parent 28b53119bd
commit 1b1824f90f
5 changed files with 9 additions and 3 deletions

View file

@ -1,6 +1,7 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_ray_flags_primitive_culling : enable
#extension GL_EXT_opacity_micromap : enable
layout(binding = 0) uniform accelerationStructureEXT accEXT0;
layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
@ -18,5 +19,5 @@ void main()
uint ly = gl_LaunchIDEXT.y;
uint sx = gl_LaunchSizeEXT.x;
uint sy = gl_LaunchSizeEXT.y;
traceRayEXT(accEXT0, lx, ly, sx, sy, gl_RayFlagsSkipTrianglesEXT | gl_RayFlagsSkipAABBEXT, origin, 0.5f, dir, 0.75f, 1);
traceRayEXT(accEXT0, lx, ly, sx, sy, gl_RayFlagsSkipTrianglesEXT | gl_RayFlagsSkipAABBEXT | gl_RayFlagsForceOpacityMicromap2StateEXT, origin, 0.5f, dir, 0.75f, 1);
}