Test compiling shaders with given resource limits using GTest.
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8 changed files with 326 additions and 203 deletions
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@ -49,6 +49,9 @@ extern const TBuiltInResource DefaultTBuiltInResource;
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// Returns the DefaultTBuiltInResource as a human-readable string.
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std::string GetDefaultTBuiltInResourceString();
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// Decodes the resource limits from |config| to |resources|.
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void DecodeResourceLimits(TBuiltInResource* resources, char* config);
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} // end namespace glslang
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#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
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