GLSL: Fix #1833: Don't constant fold integer mix to a float.
This commit is contained in:
parent
25a508cc73
commit
1a6e8534ce
3 changed files with 28 additions and 15 deletions
|
|
@ -337,6 +337,16 @@ ERROR: node is still EOpNull!
|
|||
0:60 'i' ( uniform mediump int)
|
||||
0:60 Construct bvec4 ( temp 4-component vector of bool)
|
||||
0:60 'b' ( temp bool)
|
||||
0:61 left-shift ( temp int)
|
||||
0:61 Constant:
|
||||
0:61 1 (const int)
|
||||
0:61 mix ( global uint)
|
||||
0:61 Constant:
|
||||
0:61 1 (const uint)
|
||||
0:61 Constant:
|
||||
0:61 1 (const uint)
|
||||
0:61 Constant:
|
||||
0:61 false (const bool)
|
||||
0:98 Function Definition: foots( ( global void)
|
||||
0:98 Function Parameters:
|
||||
0:100 Sequence
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue