HLSL: Correct line numbers for function definitions.
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98 changed files with 421 additions and 420 deletions
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@ -1,7 +1,7 @@
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hlsl.load.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch (global 4-component vector of float)
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@ -174,7 +174,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch (global 4-component vector of float)
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