HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich 2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View file

@ -1,7 +1,7 @@
hlsl.load.basic.dx10.vert
Shader version: 450
0:? Sequence
0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
@ -174,7 +174,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:71 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)