HLSL: Correct line numbers for function definitions.
This commit is contained in:
parent
4bf7155051
commit
1a4b775cd5
98 changed files with 421 additions and 420 deletions
|
|
@ -2,7 +2,7 @@ hlsl.intrinsics.negative.comp
|
|||
Shader version: 450
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'inF0' (in float)
|
||||
0:2 'inF1' (in float)
|
||||
|
|
@ -12,7 +12,7 @@ local_size = (1, 1, 1)
|
|||
0:53 Branch: Return with expression
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
|
||||
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
|
||||
0:57 Function Parameters:
|
||||
0:57 'inF0' (in 1-component vector of float)
|
||||
0:57 'inF1' (in 1-component vector of float)
|
||||
|
|
@ -22,7 +22,7 @@ local_size = (1, 1, 1)
|
|||
0:62 Branch: Return with expression
|
||||
0:62 Constant:
|
||||
0:62 0.000000
|
||||
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
|
||||
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
|
||||
0:66 Function Parameters:
|
||||
0:66 'inF0' (in 2-component vector of float)
|
||||
0:66 'inF1' (in 2-component vector of float)
|
||||
|
|
@ -33,7 +33,7 @@ local_size = (1, 1, 1)
|
|||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' (in 3-component vector of float)
|
||||
0:113 'inF1' (in 3-component vector of float)
|
||||
|
|
@ -45,7 +45,7 @@ local_size = (1, 1, 1)
|
|||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
|
||||
0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
|
|
@ -70,7 +70,7 @@ Linked compute stage:
|
|||
Shader version: 450
|
||||
local_size = (1, 1, 1)
|
||||
0:? Sequence
|
||||
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
|
||||
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'inF0' (in float)
|
||||
0:2 'inF1' (in float)
|
||||
|
|
@ -80,7 +80,7 @@ local_size = (1, 1, 1)
|
|||
0:53 Branch: Return with expression
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
|
||||
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
|
||||
0:57 Function Parameters:
|
||||
0:57 'inF0' (in 1-component vector of float)
|
||||
0:57 'inF1' (in 1-component vector of float)
|
||||
|
|
@ -90,7 +90,7 @@ local_size = (1, 1, 1)
|
|||
0:62 Branch: Return with expression
|
||||
0:62 Constant:
|
||||
0:62 0.000000
|
||||
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
|
||||
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
|
||||
0:66 Function Parameters:
|
||||
0:66 'inF0' (in 2-component vector of float)
|
||||
0:66 'inF1' (in 2-component vector of float)
|
||||
|
|
@ -101,7 +101,7 @@ local_size = (1, 1, 1)
|
|||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
|
||||
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
|
||||
0:113 Function Parameters:
|
||||
0:113 'inF0' (in 3-component vector of float)
|
||||
0:113 'inF1' (in 3-component vector of float)
|
||||
|
|
@ -113,7 +113,7 @@ local_size = (1, 1, 1)
|
|||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
|
||||
0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
|
||||
0:158 Function Parameters:
|
||||
0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
|
||||
0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue