HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich 2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View file

@ -2,7 +2,7 @@ hlsl.intrinsics.negative.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
@ -12,7 +12,7 @@ local_size = (1, 1, 1)
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
@ -22,7 +22,7 @@ local_size = (1, 1, 1)
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
@ -33,7 +33,7 @@ local_size = (1, 1, 1)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
@ -45,7 +45,7 @@ local_size = (1, 1, 1)
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
0:158 'inF1' (layout(location=1 ) in 4-component vector of float)
@ -70,7 +70,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
@ -80,7 +80,7 @@ local_size = (1, 1, 1)
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
@ -90,7 +90,7 @@ local_size = (1, 1, 1)
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
@ -101,7 +101,7 @@ local_size = (1, 1, 1)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
@ -113,7 +113,7 @@ local_size = (1, 1, 1)
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (layout(location=0 ) in 4-component vector of float)
0:158 'inF1' (layout(location=1 ) in 4-component vector of float)