HLSL: Correct line numbers for function definitions.
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98 changed files with 421 additions and 420 deletions
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@ -2,7 +2,7 @@ hlsl.intrinsics.evalfns.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Parameters:
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0:3 'inF1' (layout(location=0 ) in float)
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0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
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@ -52,7 +52,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
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0:3 Function Parameters:
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0:3 'inF1' (layout(location=0 ) in float)
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0:3 'inF2' (layout(location=1 ) in 2-component vector of float)
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