HLSL: Correct line numbers for function definitions.
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98 changed files with 421 additions and 420 deletions
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@ -2,7 +2,7 @@ hlsl.init2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: Test1( (global void)
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0:3 Function Definition: Test1( (global void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
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0:20 8.000000
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0:20 9.000000
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0:20 10.000000
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0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Parameters:
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0:? Sequence
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0:27 Function Call: Test1( (global void)
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@ -57,7 +57,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: Test1( (global void)
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0:3 Function Definition: Test1( (global void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
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0:20 8.000000
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0:20 9.000000
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0:20 10.000000
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0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:26 Function Parameters:
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0:? Sequence
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0:27 Function Call: Test1( (global void)
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