HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich 2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View file

@ -2,7 +2,7 @@ hlsl.init2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: Test1( (global void)
0:3 Function Definition: Test1( (global void)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:20 8.000000
0:20 9.000000
0:20 10.000000
0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters:
0:? Sequence
0:27 Function Call: Test1( (global void)
@ -57,7 +57,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: Test1( (global void)
0:3 Function Definition: Test1( (global void)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:20 8.000000
0:20 9.000000
0:20 10.000000
0:33 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Definition: main( (global structure{temp 4-component vector of float color})
0:26 Function Parameters:
0:? Sequence
0:27 Function Call: Test1( (global void)