HLSL: Correct line numbers for function definitions.

This commit is contained in:
John Kessenich 2016-09-02 19:05:24 -06:00
parent 4bf7155051
commit 1a4b775cd5
98 changed files with 421 additions and 420 deletions

View file

@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
0:18 Constant:
0:18 4 (const uint)
0:18 5 (const uint)
0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:21 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:21 Function Parameters:
0:21 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
@ -234,7 +234,7 @@ gl_FragCoord origin is upper left
0:18 Constant:
0:18 4 (const uint)
0:18 5 (const uint)
0:37 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:21 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:21 Function Parameters:
0:21 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence