Fix an issue related with texelFetchOffset
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86e608133c
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19c6e5919f
5 changed files with 480 additions and 450 deletions
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@ -1,6 +1,7 @@
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#version 430
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uniform sampler2D s2D;
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uniform sampler2DRect sr;
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uniform sampler3D s3D;
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uniform samplerCube sCube;
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uniform samplerCubeShadow sCubeShadow;
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@ -39,6 +40,7 @@ void main()
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v.y += textureOffset(s2DShadow, c3D, ivec2(3), c1D);
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v += texelFetch(s3D, ic3D, ic1D);
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v += texelFetchOffset(s2D, ic2D, 4, ivec2(3));
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v += texelFetchOffset(sr, ic2D, ivec2(4));
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v.y += textureLodOffset(s2DShadow, c3D, c1D, ivec2(3));
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v += textureProjLodOffset(s2D, c3D, c1D, ivec2(3));
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v += textureGrad(sCube, c3D, c3D, c3D);
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