Add option to unwrap I/O block aggregates in reflection
* We follow similar rules to uniform block exploding.
This commit is contained in:
parent
567396b6b4
commit
1905069857
10 changed files with 177 additions and 45 deletions
|
|
@ -534,6 +534,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
|
|||
ReflectOptions |= EShReflectionSeparateBuffers;
|
||||
} else if (lowerword == "reflect-all-block-variables") {
|
||||
ReflectOptions |= EShReflectionAllBlockVariables;
|
||||
} else if (lowerword == "reflect-unwrap-io-blocks") {
|
||||
ReflectOptions |= EShReflectionUnwrapIOBlocks;
|
||||
} else if (lowerword == "resource-set-bindings" || // synonyms
|
||||
lowerword == "resource-set-binding" ||
|
||||
lowerword == "rsb") {
|
||||
|
|
@ -1538,6 +1540,8 @@ void usage()
|
|||
" separately to uniforms\n"
|
||||
" --reflect-all-block-variables reflect all variables in blocks, whether\n"
|
||||
" inactive or active\n"
|
||||
" --reflect-unwrap-io-blocks unwrap input/output blocks the same as\n"
|
||||
" uniform blocks\n"
|
||||
" --resource-set-binding [stage] name set binding\n"
|
||||
" set descriptor set and binding for\n"
|
||||
" individual resources\n"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue