HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general infrastructure for returning attribute values from acceptAttributes, which may be needed in other cases, e.g, unroll(x), or merely to know if some attribute without params was given. A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It can be queried with operator[] on the map. In the future there may be a need to also handle strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed. New test is in hlsl.numthreads.comp.
This commit is contained in:
parent
e19e68d431
commit
1868b14435
10 changed files with 351 additions and 23 deletions
|
|
@ -150,6 +150,7 @@ INSTANTIATE_TEST_CASE_P(
|
|||
{"hlsl.multiReturn.frag", "main"},
|
||||
{"hlsl.matrixindex.frag", "main"},
|
||||
{"hlsl.numericsuffixes.frag", "main"},
|
||||
{"hlsl.numthreads.comp", "main_aux1"},
|
||||
{"hlsl.overload.frag", "PixelShaderFunction"},
|
||||
{"hlsl.pp.line.frag", "main"},
|
||||
{"hlsl.precise.frag", "main"},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue