Fix build on CMake 2.8, and fix Web build
And suppress some warnings that are too verbose in Web builds.
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1f0fcbe5a3
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4 changed files with 20 additions and 13 deletions
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@ -945,7 +945,7 @@ public:
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bool hasAttachment() const { return false; }
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TLayoutFormat getFormat() const { return ElfNone; }
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bool isPushConstant() const { return false; }
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bool isShaderRecordNV() const { return false; }
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bool isShaderRecord() const { return false; }
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bool hasBufferReference() const { return false; }
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bool hasBufferReferenceAlign() const { return false; }
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bool isNonUniform() const { return false; }
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@ -503,7 +503,7 @@ public:
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bool getAutoMapBindings() const { return false; }
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bool getAutoMapLocations() const { return false; }
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int getNumPushConstants() const { return 0; }
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void addShaderRecordNVCount() { }
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void addShaderRecordCount() { }
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void addTaskNVCount() { }
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void setUseVulkanMemoryModel() { }
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bool usingVulkanMemoryModel() const { return false; }
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@ -3,27 +3,31 @@ if(ENABLE_GLSLANG_JS)
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glslang_set_link_args(glslang.js)
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target_link_libraries(glslang.js glslang SPIRV)
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# Link library names that start with "-" are treated as link flags.
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# "-Os" should be OK in MSVC; don't use /Os because CMake won't
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# treat it as a link flag.
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target_link_libraries(glslang.js "-Os")
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if(EMSCRIPTEN)
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set_target_properties(glslang.js PROPERTIES
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OUTPUT_NAME "glslang"
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SUFFIX ".js")
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em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js")
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target_link_options(glslang.js PRIVATE "SHELL: -Os")
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target_link_options(glslang.js PRIVATE "SHELL: --llvm-lto 1")
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target_link_options(glslang.js PRIVATE "SHELL: --closure 1")
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target_link_options(glslang.js PRIVATE "SHELL: -s MODULARIZE=1")
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target_link_options(glslang.js PRIVATE "SHELL: -s ALLOW_MEMORY_GROWTH=1")
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target_link_options(glslang.js PRIVATE "SHELL: -s FILESYSTEM=0")
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target_link_libraries(glslang.js "--llvm-lto 1")
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target_link_libraries(glslang.js "--closure 1")
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target_link_libraries(glslang.js "-s MODULARIZE=1")
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target_link_libraries(glslang.js "-s ALLOW_MEMORY_GROWTH=1")
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target_link_libraries(glslang.js "-s FILESYSTEM=0")
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if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
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target_link_options(glslang.js PRIVATE "SHELL: -s SINGLE_FILE=1")
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target_link_libraries(glslang.js "-s SINGLE_FILE=1")
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endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
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if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
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target_link_options(glslang.js PRIVATE "SHELL: -s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
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target_link_libraries(glslang.js "-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
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else()
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target_link_options(glslang.js PRIVATE "SHELL: -s ENVIRONMENT=web,worker")
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target_link_libraries(glslang.js "-s ENVIRONMENT=web,worker")
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endif()
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if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
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