HLSL: Remove workarounds for assigning to opaques.
This assumes it will be combined with optimizing transforms that eliminate assignments to opaques.
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7 changed files with 313 additions and 234 deletions
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@ -1,4 +1,5 @@
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hlsl.array.flatten.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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