HLSL: Remove workarounds for assigning to opaques.

This assumes it will be combined with optimizing transforms
that eliminate assignments to opaques.
This commit is contained in:
John Kessenich 2017-09-07 04:33:11 -06:00 committed by GregF
parent dabd1bf2f0
commit 15fa7ef5f5
7 changed files with 313 additions and 234 deletions

View file

@ -1,4 +1,5 @@
hlsl.array.flatten.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence