HLSL: Remove workarounds for assigning to opaques.
This assumes it will be combined with optimizing transforms that eliminate assignments to opaques.
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dabd1bf2f0
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7 changed files with 313 additions and 234 deletions
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@ -1,4 +1,5 @@
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hlsl.aliasOpaque.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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@ -21,18 +22,24 @@ gl_FragCoord origin is upper left
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 'gss2' ( uniform sampler)
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0:20 'gss' ( uniform sampler)
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0:21 'gtex' ( uniform texture2D)
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0:19 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:19 'gss2' ( uniform sampler)
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0:20 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:20 'gss' ( uniform sampler)
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0:21 move second child to first child ( temp texture2D)
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0:? 'os.tex' ( temp texture2D)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'os.a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'gss' ( uniform sampler)
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0:? 'os.ss' ( temp sampler)
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0:? 'os.a' ( temp float)
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0:? 'gtex' ( uniform texture2D)
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0:? 'os.tex' ( temp texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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@ -71,18 +78,24 @@ gl_FragCoord origin is upper left
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 'gss2' ( uniform sampler)
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0:20 'gss' ( uniform sampler)
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0:21 'gtex' ( uniform texture2D)
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0:19 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:19 'gss2' ( uniform sampler)
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0:20 move second child to first child ( temp sampler)
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0:? 'os.ss' ( temp sampler)
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0:20 'gss' ( uniform sampler)
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0:21 move second child to first child ( temp texture2D)
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0:? 'os.tex' ( temp texture2D)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:? 'os.a' ( temp float)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:? 'gss' ( uniform sampler)
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0:? 'os.ss' ( temp sampler)
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0:? 'os.a' ( temp float)
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0:? 'gtex' ( uniform texture2D)
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0:? 'os.tex' ( temp texture2D)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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@ -97,12 +110,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 48
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// Id's are bound by 53
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 46
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EntryPoint Fragment 4 "main" 51
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -111,16 +124,18 @@ gl_FragCoord origin is upper left
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Name 15 "s.a"
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Name 16 "s.tex"
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Name 20 "@main("
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Name 35 "gss2"
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Name 36 "gss"
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Name 37 "gtex"
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Name 38 "os.a"
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Name 40 "param"
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Name 46 "@entryPointOutput"
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Decorate 35(gss2) DescriptorSet 0
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Decorate 36(gss) DescriptorSet 0
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Decorate 37(gtex) DescriptorSet 0
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Decorate 46(@entryPointOutput) Location 0
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Name 35 "os.ss"
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Name 36 "gss2"
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Name 38 "gss"
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Name 40 "os.tex"
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Name 41 "gtex"
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Name 43 "os.a"
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Name 45 "param"
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Name 51 "@entryPointOutput"
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Decorate 36(gss2) DescriptorSet 0
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Decorate 38(gss) DescriptorSet 0
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Decorate 41(gtex) DescriptorSet 0
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Decorate 51(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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@ -137,16 +152,18 @@ gl_FragCoord origin is upper left
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28: 8(float) Constant 1045220557
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29: 8(float) Constant 1050253722
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30: 27(fvec2) ConstantComposite 28 29
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35(gss2): 7(ptr) Variable UniformConstant
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36(gss): 7(ptr) Variable UniformConstant
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37(gtex): 11(ptr) Variable UniformConstant
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39: 8(float) Constant 1077936128
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45: TypePointer Output 12(fvec4)
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46(@entryPointOutput): 45(ptr) Variable Output
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35(os.ss): 7(ptr) Variable UniformConstant
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36(gss2): 7(ptr) Variable UniformConstant
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38(gss): 7(ptr) Variable UniformConstant
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40(os.tex): 11(ptr) Variable UniformConstant
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41(gtex): 11(ptr) Variable UniformConstant
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44: 8(float) Constant 1077936128
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50: TypePointer Output 12(fvec4)
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51(@entryPointOutput): 50(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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47: 12(fvec4) FunctionCall 20(@main()
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Store 46(@entryPointOutput) 47
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52: 12(fvec4) FunctionCall 20(@main()
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Store 51(@entryPointOutput) 52
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Return
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FunctionEnd
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17(osCall(struct-OS-p1-f1-t211;): 12(fvec4) Function None 13
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@ -164,11 +181,17 @@ gl_FragCoord origin is upper left
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FunctionEnd
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20(@main(): 12(fvec4) Function None 19
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21: Label
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38(os.a): 9(ptr) Variable Function
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40(param): 9(ptr) Variable Function
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Store 38(os.a) 39
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41: 8(float) Load 38(os.a)
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Store 40(param) 41
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42: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 36(gss) 40(param) 37(gtex)
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ReturnValue 42
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43(os.a): 9(ptr) Variable Function
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45(param): 9(ptr) Variable Function
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37: 6 Load 36(gss2)
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Store 35(os.ss) 37
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39: 6 Load 38(gss)
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Store 35(os.ss) 39
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42: 10 Load 41(gtex)
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Store 40(os.tex) 42
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Store 43(os.a) 44
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46: 8(float) Load 43(os.a)
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Store 45(param) 46
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47: 12(fvec4) FunctionCall 17(osCall(struct-OS-p1-f1-t211;) 35(os.ss) 45(param) 40(os.tex)
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ReturnValue 47
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FunctionEnd
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