Web: Remove unused stage functionality, SPIR-V logger, and hex_utils
Saves another 20K.
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20 changed files with 450 additions and 390 deletions
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@ -1755,6 +1755,11 @@ void TShader::addProcesses(const std::vector<std::string>& p)
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intermediate->addProcesses(p);
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}
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void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
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void TShader::setNanMinMaxClamp(bool useNonNan) { intermediate->setNanMinMaxClamp(useNonNan); }
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#ifndef GLSLANG_WEB
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// Set binding base for given resource type
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void TShader::setShiftBinding(TResourceType res, unsigned int base) {
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intermediate->setShiftBinding(res, base);
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@ -1782,7 +1787,7 @@ void TShader::setShiftSsboBinding(unsigned int base) { setShiftBinding(EResSs
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// Enables binding automapping using TIoMapper
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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// Enables position.Y output negation in vertex shader
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void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
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// Fragile: currently within one stage: simple auto-assignment of location
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void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
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void TShader::addUniformLocationOverride(const char* name, int loc)
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@ -1793,15 +1798,16 @@ void TShader::setUniformLocationBase(int base)
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{
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intermediate->setUniformLocationBase(base);
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}
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// See comment above TDefaultHlslIoMapper in iomapper.cpp:
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#ifdef ENABLE_HLSL
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void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
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#endif
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
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void TShader::setNanMinMaxClamp(bool useNonNan) { intermediate->setNanMinMaxClamp(useNonNan); }
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void TShader::setResourceSetBinding(const std::vector<std::string>& base) { intermediate->setResourceSetBinding(base); }
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void TShader::setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { intermediate->setTextureSamplerTransformMode(mode); }
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#endif
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#ifdef ENABLE_HLSL
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// See comment above TDefaultHlslIoMapper in iomapper.cpp:
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void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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#endif
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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