Web: Remove unused stage functionality, SPIR-V logger, and hex_utils

Saves another 20K.
This commit is contained in:
John Kessenich 2019-08-08 23:29:20 -06:00
parent 39697cdb9d
commit 155d351f86
20 changed files with 450 additions and 390 deletions

View file

@ -1755,6 +1755,11 @@ void TShader::addProcesses(const std::vector<std::string>& p)
intermediate->addProcesses(p);
}
void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
void TShader::setNanMinMaxClamp(bool useNonNan) { intermediate->setNanMinMaxClamp(useNonNan); }
#ifndef GLSLANG_WEB
// Set binding base for given resource type
void TShader::setShiftBinding(TResourceType res, unsigned int base) {
intermediate->setShiftBinding(res, base);
@ -1782,7 +1787,7 @@ void TShader::setShiftSsboBinding(unsigned int base) { setShiftBinding(EResSs
// Enables binding automapping using TIoMapper
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
// Enables position.Y output negation in vertex shader
void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
// Fragile: currently within one stage: simple auto-assignment of location
void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); }
void TShader::addUniformLocationOverride(const char* name, int loc)
@ -1793,15 +1798,16 @@ void TShader::setUniformLocationBase(int base)
{
intermediate->setUniformLocationBase(base);
}
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
#ifdef ENABLE_HLSL
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
#endif
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
void TShader::setNanMinMaxClamp(bool useNonNan) { intermediate->setNanMinMaxClamp(useNonNan); }
void TShader::setResourceSetBinding(const std::vector<std::string>& base) { intermediate->setResourceSetBinding(base); }
void TShader::setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { intermediate->setTextureSamplerTransformMode(mode); }
#endif
#ifdef ENABLE_HLSL
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
#endif
//
// Turn the shader strings into a parse tree in the TIntermediate.