Merge pull request #840 from steve-lunarg/iomap-hlsl
HLSL: hlsl register class iomapping
This commit is contained in:
commit
1487db54e1
11 changed files with 429 additions and 118 deletions
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@ -87,6 +87,7 @@ enum TOptions {
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EOptionNoStorageFormat = (1 << 21),
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EOptionKeepUncalled = (1 << 22),
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EOptionHlslOffsets = (1 << 23),
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EOptionHlslIoMapping = (1 << 24),
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};
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//
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@ -166,6 +167,7 @@ std::array<unsigned int, EShLangCount> baseTextureBinding;
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std::array<unsigned int, EShLangCount> baseImageBinding;
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std::array<unsigned int, EShLangCount> baseUboBinding;
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std::array<unsigned int, EShLangCount> baseSsboBinding;
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std::array<unsigned int, EShLangCount> baseUavBinding;
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//
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// Create the default name for saving a binary if -o is not provided.
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@ -256,6 +258,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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baseImageBinding.fill(0);
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baseUboBinding.fill(0);
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baseSsboBinding.fill(0);
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baseUavBinding.fill(0);
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ExecutableName = argv[0];
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workItems.reserve(argc);
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@ -285,12 +288,19 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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ProcessBindingBase(argc, argv, baseImageBinding);
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} else if (lowerword == "shift-ubo-bindings" || // synonyms
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lowerword == "shift-ubo-binding" ||
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lowerword == "sub") {
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lowerword == "shift-cbuffer-bindings" ||
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lowerword == "shift-cbuffer-binding" ||
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lowerword == "sub" ||
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lowerword == "scb") {
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ProcessBindingBase(argc, argv, baseUboBinding);
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} else if (lowerword == "shift-ssbo-bindings" || // synonyms
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lowerword == "shift-ssbo-binding" ||
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lowerword == "sbb") {
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ProcessBindingBase(argc, argv, baseSsboBinding);
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} else if (lowerword == "shift-uav-bindings" || // synonyms
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lowerword == "shift-uav-binding" ||
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lowerword == "suavb") {
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ProcessBindingBase(argc, argv, baseUavBinding);
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} else if (lowerword == "auto-map-bindings" || // synonyms
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lowerword == "auto-map-binding" ||
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lowerword == "amb") {
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@ -326,6 +336,10 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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Options |= EOptionKeepUncalled;
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} else if (lowerword == "hlsl-offsets") {
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Options |= EOptionHlslOffsets;
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} else if (lowerword == "hlsl-iomap" ||
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else {
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usage();
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}
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@ -577,9 +591,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
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shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
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shader->setShiftSsboBinding(baseSsboBinding[compUnit.stage]);
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shader->setShiftUavBinding(baseUavBinding[compUnit.stage]);
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shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
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shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
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if (Options & EOptionHlslIoMapping)
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shader->setHlslIoMapping(true);
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if (Options & EOptionAutoMapBindings)
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shader->setAutoMapBindings(true);
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@ -982,11 +1000,15 @@ void usage()
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" --sib [stage] num synonym for --shift-image-binding\n"
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"\n"
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" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
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" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
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" --sub [stage] num synonym for --shift-UBO-binding\n"
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"\n"
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" --shift-ssbo-binding [stage] num set base binding number for SSBOs\n"
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" --sbb [stage] num synonym for --shift-ssbo-binding\n"
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"\n"
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" --shift-uav-binding [stage] num set base binding number for UAVs\n"
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" --suavb [stage] num synonym for --shift-uav-binding\n"
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"\n"
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" --auto-map-bindings automatically bind uniform variables without\n"
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" explicit bindings.\n"
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" --amb synonym for --auto-map-bindings\n"
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@ -1009,6 +1031,8 @@ void usage()
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"\n"
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" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
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" Works independently of source language.\n"
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"\n"
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" --hlsl-iomap Perform IO mapping in HLSL register space.\n"
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);
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exit(EFailUsage);
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29
Test/baseResults/hlsl.automap.frag.out
Normal file
29
Test/baseResults/hlsl.automap.frag.out
Normal file
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@ -0,0 +1,29 @@
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hlsl.automap.frag
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Uniform reflection:
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t1: offset -1, type 8b5d, size 1, index -1, binding 11
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t2: offset -1, type 8b5e, size 1, index -1, binding 12
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t3: offset -1, type 8b5f, size 1, index -1, binding 13
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t4.@data: offset 0, type 8b52, size 1, index 0, binding -1
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t5.@data: offset 0, type 1405, size 0, index 1, binding -1
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t6: offset -1, type 8dc2, size 1, index -1, binding 16
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s1: offset -1, type 0, size 1, index -1, binding 31
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s2: offset -1, type 0, size 1, index -1, binding 32
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u1: offset -1, type 904c, size 1, index -1, binding 41
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u2: offset -1, type 904d, size 1, index -1, binding 42
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u3: offset -1, type 904e, size 1, index -1, binding 43
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u4: offset -1, type 9051, size 1, index -1, binding 44
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u5.@data: offset 0, type 1405, size 0, index 2, binding -1
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u6.@data: offset 0, type 1406, size 1, index 3, binding -1
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cb1: offset 0, type 1404, size 1, index 4, binding -1
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tb1: offset 0, type 1404, size 1, index 5, binding -1
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Uniform block reflection:
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t4: offset -1, type ffffffff, size 0, index -1, binding 14
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t5: offset -1, type ffffffff, size 0, index -1, binding 15
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u5: offset -1, type ffffffff, size 0, index -1, binding 45
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u6: offset -1, type ffffffff, size 0, index -1, binding 46
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cb: offset -1, type ffffffff, size 4, index -1, binding 51
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tb: offset -1, type ffffffff, size 4, index -1, binding 17
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Vertex attribute reflection:
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@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:31 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 Constant:
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0:31 0 (const uint)
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0:30 Function Definition: PixelShaderFunction( ( temp void)
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@ -40,9 +40,9 @@ gl_FragCoord origin is upper left
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout( set=10 binding=2 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:31 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:31 Constant:
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0:31 0 (const uint)
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0:30 Function Definition: PixelShaderFunction( ( temp void)
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@ -91,9 +91,9 @@ gl_FragCoord origin is upper left
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430) buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout( set=10 binding=2 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@3' (layout( binding=8 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430) buffer float f7, layout( row_major std430) buffer 3X4 matrix of float m1, layout( column_major std430) buffer 3X4 matrix of float m2, layout( row_major std430) buffer 3X4 matrix of float m3, layout( row_major std430) buffer 3X4 matrix of float m4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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@ -141,6 +141,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 14 0 Offset 0
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Decorate 14 Block
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Decorate 16 DescriptorSet 0
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MemberDecorate 23 0 NonWritable
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MemberDecorate 23 0 Offset 0
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Decorate 23 BufferBlock
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Decorate 25 DescriptorSet 0
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@ -149,24 +150,36 @@ gl_FragCoord origin is upper left
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Decorate 29(cbufName) Block
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Decorate 31 DescriptorSet 10
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Decorate 31 Binding 2
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MemberDecorate 36(tbufName) 0 NonWritable
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MemberDecorate 36(tbufName) 0 Offset 16
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MemberDecorate 36(tbufName) 1 NonWritable
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MemberDecorate 36(tbufName) 1 Offset 48
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MemberDecorate 36(tbufName) 2 NonWritable
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MemberDecorate 36(tbufName) 2 Offset 60
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MemberDecorate 36(tbufName) 3 NonWritable
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MemberDecorate 36(tbufName) 3 Offset 64
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MemberDecorate 36(tbufName) 4 NonWritable
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MemberDecorate 36(tbufName) 4 Offset 68
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MemberDecorate 36(tbufName) 5 NonWritable
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MemberDecorate 36(tbufName) 5 Offset 72
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MemberDecorate 36(tbufName) 6 NonWritable
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MemberDecorate 36(tbufName) 6 Offset 76
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MemberDecorate 36(tbufName) 7 NonWritable
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MemberDecorate 36(tbufName) 7 Offset 80
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MemberDecorate 36(tbufName) 8 RowMajor
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MemberDecorate 36(tbufName) 8 NonWritable
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MemberDecorate 36(tbufName) 8 Offset 96
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MemberDecorate 36(tbufName) 8 MatrixStride 16
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MemberDecorate 36(tbufName) 9 ColMajor
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MemberDecorate 36(tbufName) 9 NonWritable
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MemberDecorate 36(tbufName) 9 Offset 160
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MemberDecorate 36(tbufName) 9 MatrixStride 16
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MemberDecorate 36(tbufName) 10 RowMajor
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MemberDecorate 36(tbufName) 10 NonWritable
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MemberDecorate 36(tbufName) 10 Offset 208
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MemberDecorate 36(tbufName) 10 MatrixStride 16
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MemberDecorate 36(tbufName) 11 RowMajor
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MemberDecorate 36(tbufName) 11 NonWritable
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MemberDecorate 36(tbufName) 11 Offset 272
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MemberDecorate 36(tbufName) 11 MatrixStride 16
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Decorate 36(tbufName) BufferBlock
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@ -12,23 +12,23 @@ gl_FragCoord origin is upper left
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
|
||||
0:? 10 (const int)
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -48,23 +48,23 @@ gl_FragCoord origin is upper left
|
|||
0:17 add ( temp 4-component vector of float)
|
||||
0:17 'input' ( in 4-component vector of float)
|
||||
0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
|
||||
0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
|
||||
0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
|
||||
0:? 'specConst' ( specialization-constant const int)
|
||||
0:? 10 (const int)
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
@ -89,12 +89,15 @@ gl_FragCoord origin is upper left
|
|||
MemberName 30(tbufName2) 0 "v1PostLayout"
|
||||
Name 32 ""
|
||||
Name 38 "specConst"
|
||||
MemberDecorate 14(tbufName) 0 NonWritable
|
||||
MemberDecorate 14(tbufName) 0 Offset 16
|
||||
Decorate 14(tbufName) BufferBlock
|
||||
Decorate 16 DescriptorSet 3
|
||||
Decorate 16 Binding 5
|
||||
MemberDecorate 23(tbufName2) 0 NonWritable
|
||||
MemberDecorate 23(tbufName2) 0 Offset 0
|
||||
Decorate 23(tbufName2) BufferBlock
|
||||
MemberDecorate 30(tbufName2) 0 NonWritable
|
||||
MemberDecorate 30(tbufName2) 0 Offset 16
|
||||
Decorate 30(tbufName2) BufferBlock
|
||||
Decorate 32 DescriptorSet 4
|
||||
|
|
|
|||
57
Test/hlsl.automap.frag
Normal file
57
Test/hlsl.automap.frag
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
// Test register class offsets for different resource types
|
||||
|
||||
SamplerState s1 : register(s1);
|
||||
SamplerComparisonState s2 : register(s2);
|
||||
|
||||
Texture1D <float4> t1 : register(t1);
|
||||
Texture2D <float4> t2 : register(t2);
|
||||
Texture3D <float4> t3 : register(t3);
|
||||
StructuredBuffer<float4> t4 : register(t4);
|
||||
ByteAddressBuffer t5 : register(t5);
|
||||
Buffer<float4> t6 : register(t6);
|
||||
|
||||
RWTexture1D <float4> u1 : register(u1);
|
||||
RWTexture2D <float4> u2 : register(u2);
|
||||
RWTexture3D <float4> u3 : register(u3);
|
||||
|
||||
RWBuffer <float> u4 : register(u4);
|
||||
RWByteAddressBuffer u5 : register(u5);
|
||||
RWStructuredBuffer<float> u6 : register(u6);
|
||||
AppendStructuredBuffer<float> u7 : register(u7);
|
||||
ConsumeStructuredBuffer<float> u8 : register(u8);
|
||||
|
||||
cbuffer cb : register(b1) {
|
||||
int cb1;
|
||||
};
|
||||
|
||||
tbuffer tb : register(t7) {
|
||||
int tb1;
|
||||
};
|
||||
|
||||
float4 main() : SV_Target0
|
||||
{
|
||||
t1;
|
||||
t2;
|
||||
t3;
|
||||
t4[0];
|
||||
t5.Load(0);
|
||||
t6;
|
||||
|
||||
s1;
|
||||
s2;
|
||||
|
||||
u1;
|
||||
u2;
|
||||
u3;
|
||||
|
||||
u4[0];
|
||||
u5.Load(0);
|
||||
u6[0];
|
||||
u7;
|
||||
u8;
|
||||
|
||||
cb1;
|
||||
tb1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -35,7 +35,8 @@ $EXE -D -e flizv -l -q -C -V hlsl.reflection.vert > $TARGETDIR/hlsl.reflection.v
|
|||
diff -b $BASEDIR/hlsl.reflection.vert.out $TARGETDIR/hlsl.reflection.vert.out || HASERROR=1
|
||||
$EXE -D -e main -l -q -C -V hlsl.reflection.binding.frag > $TARGETDIR/hlsl.reflection.binding.frag.out
|
||||
diff -b $BASEDIR/hlsl.reflection.binding.frag.out $TARGETDIR/hlsl.reflection.binding.frag.out || HASERROR=1
|
||||
|
||||
$EXE -D -e main -l -q --hlsl-iomap --auto-map-bindings --stb 10 --sbb 20 --ssb 30 --suavb 40 --scb 50 -D -V -e main hlsl.automap.frag > $TARGETDIR/hlsl.automap.frag.out
|
||||
diff -b $BASEDIR/hlsl.automap.frag.out $TARGETDIR/hlsl.automap.frag.out || HASERROR=1
|
||||
|
||||
#
|
||||
# multi-threaded test
|
||||
|
|
|
|||
|
|
@ -1555,12 +1555,24 @@ void TShader::setSourceEntryPoint(const char* name)
|
|||
sourceEntryPointName = name;
|
||||
}
|
||||
|
||||
// Set binding base for sampler types
|
||||
void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
|
||||
// Set binding base for texture types (SRV)
|
||||
void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
|
||||
// Set binding base for image types
|
||||
void TShader::setShiftImageBinding(unsigned int base) { intermediate->setShiftImageBinding(base); }
|
||||
// Set binding base for uniform buffer objects (CBV)
|
||||
void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
|
||||
// Synonym for setShiftUboBinding, to match HLSL language.
|
||||
void TShader::setShiftCbufferBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
|
||||
// Set binding base for UAV (unordered access view)
|
||||
void TShader::setShiftUavBinding(unsigned int base) { intermediate->setShiftUavBinding(base); }
|
||||
// Set binding base for SSBOs
|
||||
void TShader::setShiftSsboBinding(unsigned int base) { intermediate->setShiftSsboBinding(base); }
|
||||
// Enables binding automapping using TIoMapper
|
||||
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
|
||||
// See comment above TDefaultHlslIoMapper in iomapper.cpp:
|
||||
void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslIoMapping(hlslIoMap); }
|
||||
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
|
||||
void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
//
|
||||
// Copyright (C) 2016 LunarG, Inc.
|
||||
// Copyright (C) 2016-2017 LunarG, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
|
|
@ -310,20 +310,15 @@ private:
|
|||
TResolverInOutAdaptor& operator=(TResolverInOutAdaptor&);
|
||||
};
|
||||
|
||||
/*
|
||||
* Basic implementation of glslang::TIoMapResolver that replaces the
|
||||
* previous offset behavior.
|
||||
* It does the same, uses the offsets for the corresponding uniform
|
||||
* types. Also respects the EOptionAutoMapBindings flag and binds
|
||||
* them if needed.
|
||||
*/
|
||||
struct TDefaultIoResolver : public glslang::TIoMapResolver
|
||||
// Base class for shared TIoMapResolver services, used by several derivations.
|
||||
struct TDefaultIoResolverBase : public glslang::TIoMapResolver
|
||||
{
|
||||
int baseSamplerBinding;
|
||||
int baseTextureBinding;
|
||||
int baseImageBinding;
|
||||
int baseUboBinding;
|
||||
int baseSsboBinding;
|
||||
int baseUavBinding;
|
||||
bool doAutoMapping;
|
||||
typedef std::vector<int> TSlotSet;
|
||||
typedef std::unordered_map<int, TSlotSet> TSlotSetMap;
|
||||
|
|
@ -360,83 +355,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
|||
return reserveSlot(set, base);
|
||||
}
|
||||
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
int set;
|
||||
if (type.getQualifier().hasSet())
|
||||
set = type.getQualifier().layoutSet;
|
||||
else
|
||||
set = 0;
|
||||
virtual bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override = 0;
|
||||
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isPureSampler())
|
||||
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isTexture())
|
||||
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
|
||||
if (type.getQualifier().storage == EvqUniform)
|
||||
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (type.getQualifier().storage == EvqBuffer)
|
||||
return checkEmpty(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
|
||||
{
|
||||
int set;
|
||||
if (type.getQualifier().hasSet())
|
||||
set = type.getQualifier().layoutSet;
|
||||
else
|
||||
set = 0;
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isImage())
|
||||
return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isPureSampler())
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isTexture())
|
||||
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
|
||||
if (type.getQualifier().storage == EvqUniform)
|
||||
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (type.getQualifier().storage == EvqBuffer)
|
||||
return reserveSlot(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
} else if (is_live && doAutoMapping) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isImage())
|
||||
return getFreeSlot(set, baseImageBinding);
|
||||
|
||||
if (sampler.isPureSampler())
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
if (sampler.isTexture())
|
||||
return getFreeSlot(set, baseTextureBinding);
|
||||
}
|
||||
|
||||
if (type.getQualifier().storage == EvqUniform)
|
||||
return getFreeSlot(set, baseUboBinding);
|
||||
|
||||
if (type.getQualifier().storage == EvqBuffer)
|
||||
return getFreeSlot(set, baseSsboBinding);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
virtual int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override = 0;
|
||||
|
||||
int resolveSet(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
|
|
@ -461,8 +382,232 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
|||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected:
|
||||
static int getLayoutSet(const glslang::TType& type) {
|
||||
if (type.getQualifier().hasSet())
|
||||
return type.getQualifier().layoutSet;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool isSamplerType(const glslang::TType& type) {
|
||||
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isPureSampler();
|
||||
}
|
||||
|
||||
static bool isTextureType(const glslang::TType& type) {
|
||||
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isTexture();
|
||||
}
|
||||
|
||||
static bool isUboType(const glslang::TType& type) {
|
||||
return type.getQualifier().storage == EvqUniform;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Basic implementation of glslang::TIoMapResolver that replaces the
|
||||
* previous offset behavior.
|
||||
* It does the same, uses the offsets for the corresponding uniform
|
||||
* types. Also respects the EOptionAutoMapBindings flag and binds
|
||||
* them if needed.
|
||||
*/
|
||||
/*
|
||||
* Default resolver
|
||||
*/
|
||||
struct TDefaultIoResolver : public TDefaultIoResolverBase
|
||||
{
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (isImageType(type))
|
||||
return checkEmpty(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isTextureType(type))
|
||||
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSsboType(type))
|
||||
return checkEmpty(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
|
||||
{
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
if (isImageType(type))
|
||||
return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isTextureType(type))
|
||||
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSsboType(type))
|
||||
return reserveSlot(set, baseSsboBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
} else if (is_live && doAutoMapping) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
|
||||
if (isImageType(type))
|
||||
return getFreeSlot(set, baseImageBinding);
|
||||
|
||||
if (isTextureType(type))
|
||||
return getFreeSlot(set, baseTextureBinding);
|
||||
|
||||
if (isSsboType(type))
|
||||
return getFreeSlot(set, baseSsboBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return getFreeSlot(set, baseUboBinding);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected:
|
||||
static bool isImageType(const glslang::TType& type) {
|
||||
return type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage();
|
||||
}
|
||||
|
||||
static bool isSsboType(const glslang::TType& type) {
|
||||
return type.getQualifier().storage == EvqBuffer;
|
||||
}
|
||||
};
|
||||
|
||||
/********************************************************************************
|
||||
The following IO resolver maps types in HLSL register space, as follows:
|
||||
|
||||
t – for shader resource views (SRV)
|
||||
TEXTURE1D
|
||||
TEXTURE1DARRAY
|
||||
TEXTURE2D
|
||||
TEXTURE2DARRAY
|
||||
TEXTURE3D
|
||||
TEXTURECUBE
|
||||
TEXTURECUBEARRAY
|
||||
TEXTURE2DMS
|
||||
TEXTURE2DMSARRAY
|
||||
STRUCTUREDBUFFER
|
||||
BYTEADDRESSBUFFER
|
||||
BUFFER
|
||||
TBUFFER
|
||||
|
||||
s – for samplers
|
||||
SAMPLER
|
||||
SAMPLER1D
|
||||
SAMPLER2D
|
||||
SAMPLER3D
|
||||
SAMPLERCUBE
|
||||
SAMPLERSTATE
|
||||
SAMPLERCOMPARISONSTATE
|
||||
|
||||
u – for unordered access views (UAV)
|
||||
RWBYTEADDRESSBUFFER
|
||||
RWSTRUCTUREDBUFFER
|
||||
APPENDSTRUCTUREDBUFFER
|
||||
CONSUMESTRUCTUREDBUFFER
|
||||
RWBUFFER
|
||||
RWTEXTURE1D
|
||||
RWTEXTURE1DARRAY
|
||||
RWTEXTURE2D
|
||||
RWTEXTURE2DARRAY
|
||||
RWTEXTURE3D
|
||||
|
||||
b – for constant buffer views (CBV)
|
||||
CBUFFER
|
||||
********************************************************************************/
|
||||
struct TDefaultHlslIoResolver : public TDefaultIoResolverBase
|
||||
{
|
||||
bool validateBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool /*is_live*/) override
|
||||
{
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (isUavType(type))
|
||||
return checkEmpty(set, baseUavBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSrvType(type))
|
||||
return checkEmpty(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return checkEmpty(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return checkEmpty(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int resolveBinding(EShLanguage /*stage*/, const char* /*name*/, const glslang::TType& type, bool is_live) override
|
||||
{
|
||||
const int set = getLayoutSet(type);
|
||||
|
||||
if (type.getQualifier().hasBinding()) {
|
||||
if (isUavType(type))
|
||||
return reserveSlot(set, baseUavBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSrvType(type))
|
||||
return reserveSlot(set, baseTextureBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return reserveSlot(set, baseUboBinding + type.getQualifier().layoutBinding);
|
||||
} else if (is_live && doAutoMapping) {
|
||||
// find free slot, the caller did make sure it passes all vars with binding
|
||||
// first and now all are passed that do not have a binding and needs one
|
||||
|
||||
if (isUavType(type))
|
||||
return getFreeSlot(set, baseUavBinding);
|
||||
|
||||
if (isSrvType(type))
|
||||
return getFreeSlot(set, baseTextureBinding);
|
||||
|
||||
if (isSamplerType(type))
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
if (isUboType(type))
|
||||
return getFreeSlot(set, baseUboBinding);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected:
|
||||
// Return true if this is a SRV (shader resource view) type:
|
||||
static bool isSrvType(const glslang::TType& type) {
|
||||
return isTextureType(type) || type.getQualifier().storage == EvqBuffer;
|
||||
}
|
||||
|
||||
// Return true if this is a UAV (unordered access view) type:
|
||||
static bool isUavType(const glslang::TType& type) {
|
||||
if (type.getQualifier().readonly)
|
||||
return false;
|
||||
|
||||
return (type.getBasicType() == glslang::EbtSampler && type.getSampler().isImage()) ||
|
||||
(type.getQualifier().storage == EvqBuffer);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Map I/O variables to provided offsets, and make bindings for
|
||||
// unbound but live variables.
|
||||
//
|
||||
|
|
@ -475,6 +620,7 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
|
|||
intermediate.getShiftImageBinding() == 0 &&
|
||||
intermediate.getShiftUboBinding() == 0 &&
|
||||
intermediate.getShiftSsboBinding() == 0 &&
|
||||
intermediate.getShiftUavBinding() == 0 &&
|
||||
intermediate.getAutoMapBindings() == false &&
|
||||
resolver == nullptr)
|
||||
return true;
|
||||
|
|
@ -488,15 +634,26 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
|
|||
|
||||
// if no resolver is provided, use the default resolver with the given shifts and auto map settings
|
||||
TDefaultIoResolver defaultResolver;
|
||||
if (resolver == nullptr) {
|
||||
defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
|
||||
defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
|
||||
defaultResolver.baseImageBinding = intermediate.getShiftImageBinding();
|
||||
defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
|
||||
defaultResolver.baseSsboBinding = intermediate.getShiftSsboBinding();
|
||||
defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
|
||||
TDefaultHlslIoResolver defaultHlslResolver;
|
||||
|
||||
resolver = &defaultResolver;
|
||||
if (resolver == nullptr) {
|
||||
TDefaultIoResolverBase* resolverBase;
|
||||
|
||||
// TODO: use a passed in IO mapper for this
|
||||
if (intermediate.usingHlslIoMapping())
|
||||
resolverBase = &defaultHlslResolver;
|
||||
else
|
||||
resolverBase = &defaultResolver;
|
||||
|
||||
resolverBase->baseSamplerBinding = intermediate.getShiftSamplerBinding();
|
||||
resolverBase->baseTextureBinding = intermediate.getShiftTextureBinding();
|
||||
resolverBase->baseImageBinding = intermediate.getShiftImageBinding();
|
||||
resolverBase->baseUboBinding = intermediate.getShiftUboBinding();
|
||||
resolverBase->baseSsboBinding = intermediate.getShiftSsboBinding();
|
||||
resolverBase->baseUavBinding = intermediate.getShiftUavBinding();
|
||||
resolverBase->doAutoMapping = intermediate.getAutoMapBindings();
|
||||
|
||||
resolver = resolverBase;
|
||||
}
|
||||
|
||||
TVarLiveMap inVarMap, outVarMap, uniformVarMap;
|
||||
|
|
|
|||
|
|
@ -175,11 +175,13 @@ public:
|
|||
shiftImageBinding(0),
|
||||
shiftUboBinding(0),
|
||||
shiftSsboBinding(0),
|
||||
shiftUavBinding(0),
|
||||
autoMapBindings(false),
|
||||
flattenUniformArrays(false),
|
||||
useUnknownFormat(false),
|
||||
hlslOffsets(false),
|
||||
useStorageBuffer(false)
|
||||
useStorageBuffer(false),
|
||||
hlslIoMapping(false)
|
||||
{
|
||||
localSize[0] = 1;
|
||||
localSize[1] = 1;
|
||||
|
|
@ -212,6 +214,8 @@ public:
|
|||
unsigned int getShiftUboBinding() const { return shiftUboBinding; }
|
||||
void setShiftSsboBinding(unsigned int shift) { shiftSsboBinding = shift; }
|
||||
unsigned int getShiftSsboBinding() const { return shiftSsboBinding; }
|
||||
void setShiftUavBinding(unsigned int shift) { shiftUavBinding = shift; }
|
||||
unsigned int getShiftUavBinding() const { return shiftUavBinding; }
|
||||
void setAutoMapBindings(bool map) { autoMapBindings = map; }
|
||||
bool getAutoMapBindings() const { return autoMapBindings; }
|
||||
void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
|
||||
|
|
@ -222,6 +226,8 @@ public:
|
|||
bool usingHlslOFfsets() const { return hlslOffsets; }
|
||||
void setUseStorageBuffer() { useStorageBuffer = true; }
|
||||
bool usingStorageBuffer() const { return useStorageBuffer; }
|
||||
void setHlslIoMapping(bool b) { hlslIoMapping = b; }
|
||||
bool usingHlslIoMapping() { return hlslIoMapping; }
|
||||
|
||||
void setVersion(int v) { version = v; }
|
||||
int getVersion() const { return version; }
|
||||
|
|
@ -505,11 +511,13 @@ protected:
|
|||
unsigned int shiftImageBinding;
|
||||
unsigned int shiftUboBinding;
|
||||
unsigned int shiftSsboBinding;
|
||||
unsigned int shiftUavBinding;
|
||||
bool autoMapBindings;
|
||||
bool flattenUniformArrays;
|
||||
bool useUnknownFormat;
|
||||
bool hlslOffsets;
|
||||
bool useStorageBuffer;
|
||||
bool hlslIoMapping;
|
||||
|
||||
typedef std::list<TCall> TGraph;
|
||||
TGraph callGraph;
|
||||
|
|
|
|||
|
|
@ -303,8 +303,11 @@ public:
|
|||
void setShiftTextureBinding(unsigned int base);
|
||||
void setShiftImageBinding(unsigned int base);
|
||||
void setShiftUboBinding(unsigned int base);
|
||||
void setShiftUavBinding(unsigned int base);
|
||||
void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
|
||||
void setShiftSsboBinding(unsigned int base);
|
||||
void setAutoMapBindings(bool map);
|
||||
void setHlslIoMapping(bool hlslIoMap);
|
||||
void setFlattenUniformArrays(bool flatten);
|
||||
void setNoStorageFormat(bool useUnknownFormat);
|
||||
|
||||
|
|
|
|||
|
|
@ -1846,13 +1846,16 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
|||
// This storage qualifier will tell us whether it's an AST
|
||||
// block type or just a generic structure type.
|
||||
TStorageQualifier storageQualifier = EvqTemporary;
|
||||
bool readonly = false;
|
||||
|
||||
// CBUFFER
|
||||
if (acceptTokenClass(EHTokCBuffer))
|
||||
if (acceptTokenClass(EHTokCBuffer)) {
|
||||
storageQualifier = EvqUniform;
|
||||
// TBUFFER
|
||||
else if (acceptTokenClass(EHTokTBuffer))
|
||||
} else if (acceptTokenClass(EHTokTBuffer)) {
|
||||
storageQualifier = EvqBuffer;
|
||||
readonly = true;
|
||||
}
|
||||
// CLASS
|
||||
// STRUCT
|
||||
else if (! acceptTokenClass(EHTokClass) && ! acceptTokenClass(EHTokStruct))
|
||||
|
|
@ -1908,6 +1911,7 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
|||
new(&type) TType(typeList, structName);
|
||||
else {
|
||||
postDeclQualifier.storage = storageQualifier;
|
||||
postDeclQualifier.readonly = readonly;
|
||||
new(&type) TType(typeList, structName, postDeclQualifier); // sets EbtBlock
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue