Merge pull request #1740 from ewerness-nv/callableincoming
Callables shouldn't have incoming ray flags
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commit
137e071ca4
5 changed files with 32 additions and 45 deletions
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@ -6242,7 +6242,6 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
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const char *callableDecls =
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"in uvec3 gl_LaunchIDNV;"
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"in uvec3 gl_LaunchSizeNV;"
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"in uint gl_IncomingRayFlagsNV;"
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"\n";
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stageBuiltins[EShLangRayGenNV].append(rayGenDecls);
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