Support for SPV_QCOM_image_processing2 (#3539)
This commit is contained in:
parent
be0d1cb452
commit
10ee92feb0
18 changed files with 822 additions and 8 deletions
40
Test/spv.tpipBlockMatchWindowSSD.frag
Normal file
40
Test/spv.tpipBlockMatchWindowSSD.frag
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
#version 450
|
||||
#extension GL_QCOM_image_processing : require
|
||||
#extension GL_QCOM_image_processing2 : require
|
||||
|
||||
precision highp float;
|
||||
|
||||
// fragment shader inputs and outputs
|
||||
layout (location = 0) in vec4 v_texcoord;
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
// fragment shader resources
|
||||
layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
|
||||
layout(set = 0, binding = 1) uniform texture2D tex2D_src1;
|
||||
layout(set = 0, binding = 2) uniform texture2D tex2D_src2;
|
||||
layout(set = 0, binding = 3) uniform sampler samp;
|
||||
layout(set = 0, binding = 4) uniform sampler2D target_samp;
|
||||
layout(set = 0, binding = 5) uniform sampler2D ref_samp;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
uvec2 tgt_coords; tgt_coords.x = uint(v_texcoord.x); tgt_coords.x = uint(v_texcoord.y);
|
||||
uvec2 ref_coords; ref_coords.x = uint(v_texcoord.z); ref_coords.y = uint(v_texcoord.w);
|
||||
uvec2 blockSize = uvec2(4, 4);
|
||||
fragColor = textureBlockMatchWindowSSDQCOM(
|
||||
sampler2D(tex2D_src1, samp), // target texture
|
||||
tgt_coords, // target coords
|
||||
sampler2D(tex2D_src2, samp), // reference texture
|
||||
ref_coords, // reference coords
|
||||
blockSize); // block size
|
||||
fragColor = textureBlockMatchWindowSSDQCOM(
|
||||
target_samp, // target texture
|
||||
tgt_coords, // target coords
|
||||
ref_samp, // reference texture
|
||||
ref_coords, // reference coords
|
||||
blockSize); // block size
|
||||
}
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue