Support NonSemantic DebugValue and generate it for const arg
For passing-by-value semantic, DebugDeclare cannot be used for parameters because there's no pointer.
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1dcb072cda
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109b5979d3
3 changed files with 46 additions and 28 deletions
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@ -1182,13 +1182,26 @@ Id Builder::makeDebugExpression()
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return debugExpression;
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}
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Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
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Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const pointer)
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{
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Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
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inst->addIdOperand(nonSemanticShaderDebugInfo);
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inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
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inst->addIdOperand(debugLocalVariable); // debug local variable id
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inst->addIdOperand(localVariable); // local variable id
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inst->addIdOperand(pointer); // pointer to local variable id
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inst->addIdOperand(makeDebugExpression()); // expression id
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buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
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return inst->getResultId();
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}
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Id Builder::makeDebugValue(Id const debugLocalVariable, Id const value)
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{
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Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
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inst->addIdOperand(nonSemanticShaderDebugInfo);
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inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugValue);
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inst->addIdOperand(debugLocalVariable); // debug local variable id
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inst->addIdOperand(value); // value of local variable id
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inst->addIdOperand(makeDebugExpression()); // expression id
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buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
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@ -2148,20 +2161,25 @@ void Builder::setupDebugFunctionEntry(Function* function, const char* name, int
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Id firstParamId = function->getParamId(0);
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for (size_t p = 0; p < paramTypes.size(); ++p) {
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auto getParamTypeId = [this](Id const& typeId) {
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if (isPointerType(typeId) || isArrayType(typeId)) {
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return getContainedTypeId(typeId);
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} else {
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return typeId;
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}
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};
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bool passByRef = false;
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Id paramTypeId = paramTypes[p];
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// For pointer-typed parameters, they are actually passed by reference and we need unwrap the pointer to get the actual parameter type.
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if (isPointerType(paramTypeId) || isArrayType(paramTypeId)) {
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passByRef = true;
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paramTypeId = getContainedTypeId(paramTypeId);
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}
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auto const& paramName = paramNames[p];
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auto const debugLocalVariableId =
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createDebugLocalVariable(debugId[getParamTypeId(paramTypes[p])], paramName, p + 1);
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auto const debugLocalVariableId = createDebugLocalVariable(debugId[paramTypeId], paramName, p + 1);
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auto const paramId = static_cast<Id>(firstParamId + p);
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debugId[paramId] = debugLocalVariableId;
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debugId[firstParamId + p] = debugLocalVariableId;
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makeDebugDeclare(debugLocalVariableId, firstParamId + p);
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if (passByRef) {
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makeDebugDeclare(debugLocalVariableId, paramId);
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} else {
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makeDebugValue(debugLocalVariableId, paramId);
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}
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}
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}
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@ -231,7 +231,7 @@ public:
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Id createDebugGlobalVariable(Id const type, char const*const name, Id const variable);
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Id createDebugLocalVariable(Id type, char const*const name, size_t const argNumber = 0);
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Id makeDebugExpression();
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Id makeDebugDeclare(Id const debugLocalVariable, Id const localVariable);
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Id makeDebugDeclare(Id const debugLocalVariable, Id const pointer);
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Id makeDebugValue(Id const debugLocalVariable, Id const value);
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Id makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes);
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Id makeDebugFunction(Function* function, Id nameId, Id funcTypeId);
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@ -81,18 +81,18 @@ spv.debuginfo.const_params.glsl.comp
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Return
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FunctionEnd
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Line 1 7 18
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33(function(f1;vf2;vf3;vf4;): 4 Function None 27
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29(f): 16(float) FunctionParameter
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30(f2): 19(fvec2) FunctionParameter
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31(f3): 22(fvec3) FunctionParameter
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32(f4): 24(fvec4) FunctionParameter
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34: Label
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42: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 36
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43: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 37 39 39 12 12
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46: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 44 29(f) 47
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50: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 48 30(f2) 47
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53: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 51 31(f3) 47
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56: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 54 32(f4) 47
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60: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 36 33(function(f1;vf2;vf3;vf4;)
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39(function(f1;vf2;vf3;vf4;): 4 Function None 33
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35(f): 24(float) FunctionParameter
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36(f2): 27(fvec2) FunctionParameter
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37(f3): 29(fvec3) FunctionParameter
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38(f4): 31(fvec4) FunctionParameter
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42: Label
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43: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 41
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44: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 17 12 12 12 12
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47: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 29(DebugValue) 45 35(f) 48
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51: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 29(DebugValue) 49 36(f2) 48
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54: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 29(DebugValue) 52 37(f3) 48
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57: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 29(DebugValue) 55 38(f4) 48
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58: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 41 39(function(f1;vf2;vf3;vf4;)
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Return
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FunctionEnd
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