Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.
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17 changed files with 829 additions and 9 deletions
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@ -192,6 +192,9 @@ public:
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TIntermTyped* foldDereference(TIntermTyped* node, int index, const TSourceLoc&);
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TIntermTyped* foldSwizzle(TIntermTyped* node, TVectorFields& fields, const TSourceLoc&);
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// Tree ops
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static const TIntermTyped* findLValueBase(const TIntermTyped*, bool swizzleOkay);
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// Linkage related
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void addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
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void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
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