Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.

This commit is contained in:
John Kessenich 2015-08-22 01:21:47 -06:00
parent ba01ebd5ba
commit 0fc4338f3e
17 changed files with 829 additions and 9 deletions

View file

@ -183,7 +183,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_KHR_blend_equation_advanced] = EBhDisablePartial;
extensionBehavior[E_GL_OES_sample_variables] = EBhDisable;
extensionBehavior[E_GL_OES_shader_image_atomic] = EBhDisable;
extensionBehavior[E_GL_OES_shader_multisample_interpolation] = EBhDisablePartial;
extensionBehavior[E_GL_OES_shader_multisample_interpolation] = EBhDisable;
extensionBehavior[E_GL_OES_texture_storage_multisample_2d_array] = EBhDisable;
extensionBehavior[E_GL_EXT_geometry_shader] = EBhDisable;
extensionBehavior[E_GL_EXT_geometry_point_size] = EBhDisable;