Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.

This commit is contained in:
John Kessenich 2015-08-22 01:21:47 -06:00
parent ba01ebd5ba
commit 0fc4338f3e
17 changed files with 829 additions and 9 deletions

View file

@ -738,6 +738,10 @@ int TScanContext::tokenizeIdentifier()
return es30ReservedFromGLSL(400);
case SAMPLE:
if (parseContext.extensionsTurnedOn(1, &E_GL_OES_shader_multisample_interpolation))
return keyword;
return es30ReservedFromGLSL(400);
case SUBROUTINE:
return es30ReservedFromGLSL(400);