Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.

This commit is contained in:
John Kessenich 2015-08-22 01:21:47 -06:00
parent ba01ebd5ba
commit 0fc4338f3e
17 changed files with 829 additions and 9 deletions

View file

@ -138,3 +138,10 @@ layout(std430, align = 128) uniform block24301 {
int aconst[gl_MaxTransformFeedbackBuffers];
int bconst[gl_MaxTransformFeedbackInterleavedComponents];
sample in vec3 sampInArray[4];
void interp()
{
interpolateAtCentroid(sampInArray[2].xy);
}