Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.
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17 changed files with 829 additions and 9 deletions
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@ -138,3 +138,10 @@ layout(std430, align = 128) uniform block24301 {
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int aconst[gl_MaxTransformFeedbackBuffers];
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int bconst[gl_MaxTransformFeedbackInterleavedComponents];
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sample in vec3 sampInArray[4];
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void interp()
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{
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interpolateAtCentroid(sampInArray[2].xy);
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}
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