Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.
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17 changed files with 829 additions and 9 deletions
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@ -341,3 +341,59 @@ void goodImageAtom()
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imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
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imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
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}
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sample in vec4 colorSampInBad; // ERROR, reserved
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centroid out vec4 colorCentroidBad; // ERROR
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flat out vec4 colorBadFlat; // ERROR
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smooth out vec4 colorBadSmooth; // ERROR
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noperspective out vec4 colorBadNo; // ERROR
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flat centroid in vec2 colorfc;
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in float scalarIn;
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void badInterp()
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{
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interpolateAtCentroid(colorfc); // ERROR, need extension
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interpolateAtSample(colorfc, 1); // ERROR, need extension
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interpolateAtOffset(colorfc, vec2(0.2)); // ERROR, need extension
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}
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#if defined GL_OES_shader_multisample_interpolation
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#extension GL_OES_shader_multisample_interpolation : enable
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#endif
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sample in vec4 colorSampIn;
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sample out vec4 colorSampleBad; // ERROR
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flat sample in vec4 colorfsi;
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sample in vec3 sampInArray[4];
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void interp()
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{
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float res;
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vec2 res2;
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vec3 res3;
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vec4 res4;
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res2 = interpolateAtCentroid(colorfc);
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res4 = interpolateAtCentroid(colorSampIn);
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res4 = interpolateAtCentroid(colorfsi);
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res = interpolateAtCentroid(scalarIn);
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res3 = interpolateAtCentroid(sampInArray); // ERROR
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res3 = interpolateAtCentroid(sampInArray[2]);
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res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR
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res3 = interpolateAtSample(sampInArray, 1); // ERROR
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res3 = interpolateAtSample(sampInArray[i], 0);
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res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR
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res = interpolateAtSample(scalarIn, 1);
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res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
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res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));
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res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
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res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
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res = interpolateAtOffset(scalarIn, vec2(0.2));
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float f;
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res = interpolateAtCentroid(f); // ERROR, not interpolant
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res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant
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}
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