fix: switch bool to int in glslang C interface
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@ -208,7 +208,7 @@ typedef struct glslang_input_s {
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const char* code;
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const char* entrypoint; // This is what actually gets called by the GPU. Best to leave it at 'main' or something so opengl doesn't trip over itself.
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const char* source_entrypoint; // This just renames the source entrypoint in the code to 'entrypoint' and should be what is used to set different entrypoint names.
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bool invert_y;
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int invert_y;
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int default_version;
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glslang_profile_t default_profile;
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int force_default_version_and_profile;
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