Reject non-float inputs/outputs with version < 120
GLSL 1.20 and prior stated that "the attribute qualifier can be used only with float, floating-point vectors, and matrices" and likewise for varying. Fixes: #3111
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2 changed files with 6 additions and 3 deletions
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@ -46,6 +46,7 @@ ERROR: 0:108: 'overloadE' : no matching overloaded function found
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ERROR: 0:111: 'overloadE' : no matching overloaded function found
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ERROR: 0:117: 'overloadF' : no matching overloaded function found
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ERROR: 0:121: 'gl_TexCoord array size' : must be less than or equal to gl_MaxTextureCoords (32)
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ERROR: 0:154: 'non-float shader input/output' : not supported for this version or the enabled extensions
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ERROR: 0:165: 'switch' : Reserved word.
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ERROR: 0:171: 'default' : Reserved word.
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ERROR: 0:165: 'switch statements' : not supported for this version or the enabled extensions
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@ -80,7 +81,7 @@ ERROR: 0:195: 'gl_ModelViewMatrix' : identifiers starting with "gl_" are reserve
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ERROR: 0:200: 'token pasting (##)' : not supported for this version or the enabled extensions
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ERROR: 0:203: 'token pasting (##)' : not supported for this version or the enabled extensions
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ERROR: 0:205: '' : syntax error, unexpected IDENTIFIER
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ERROR: 81 compilation errors. No code generated.
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ERROR: 82 compilation errors. No code generated.
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Shader version: 120
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