GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops.
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10 changed files with 202 additions and 8 deletions
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@ -682,6 +682,16 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
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case EOpAtomicExchange: out.debug << "AtomicExchange"; break;
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case EOpAtomicCompSwap: out.debug << "AtomicCompSwap"; break;
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case EOpAtomicCounterAdd: out.debug << "AtomicCounterAdd"; break;
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case EOpAtomicCounterSubtract: out.debug << "AtomicCounterSubtract"; break;
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case EOpAtomicCounterMin: out.debug << "AtomicCounterMin"; break;
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case EOpAtomicCounterMax: out.debug << "AtomicCounterMax"; break;
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case EOpAtomicCounterAnd: out.debug << "AtomicCounterAnd"; break;
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case EOpAtomicCounterOr: out.debug << "AtomicCounterOr"; break;
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case EOpAtomicCounterXor: out.debug << "AtomicCounterXor"; break;
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case EOpAtomicCounterExchange: out.debug << "AtomicCounterExchange"; break;
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case EOpAtomicCounterCompSwap: out.debug << "AtomicCounterCompSwap"; break;
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case EOpImageQuerySize: out.debug << "imageQuerySize"; break;
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case EOpImageQuerySamples: out.debug << "imageQuerySamples"; break;
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case EOpImageLoad: out.debug << "imageLoad"; break;
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