Add GLSL_EXT_shader_tile_image
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Test/spv.ext.ShaderTileImage.typemismatch.frag
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Test/spv.ext.ShaderTileImage.typemismatch.frag
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#version 320 es
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#extension GL_EXT_shader_tile_image : require
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layout(non_coherent_color_attachment_readEXT) in;
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layout(location=0) tileImageEXT highp iattachmentEXT in_color_i;
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layout(location=0) out highp vec4 out_color_f;
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void main(void)
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{
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highp ivec4 read = colorAttachmentReadEXT(in_color_i);
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out_color_f = vec4(read);
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}
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