Add GLSL_EXT_shader_tile_image

This commit is contained in:
janharaldfredriksen-arm 2023-03-30 17:50:56 +02:00 committed by arcady-lunarg
parent a3310b7cff
commit 0bbec2e8f6
33 changed files with 5712 additions and 5083 deletions

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#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(location=0) out highp uvec4 stencil_out;
layout(location=1) out highp vec4 depth_out;
void main(void)
{
float depth = depthAttachmentReadEXT();
uint stencil_value = stencilAttachmentReadEXT();
stencil_out = uvec4(stencil_value,0,0,0);
depth_out = vec4(depth,0.0,0.0,0.0);
}