Add GLSL_EXT_shader_tile_image
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Test/spv.ext.ShaderTileImage.color.frag
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Test/spv.ext.ShaderTileImage.color.frag
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#version 460
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#extension GL_EXT_shader_tile_image : require
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precision highp float;
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layout(location=1) tileImageEXT highp attachmentEXT in_color;
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layout(location=0) out highp vec4 out_color;
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void main(void)
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{
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out_color = colorAttachmentReadEXT(in_color);
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}
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