Use temporary parser for mangled names
Use a temporary parser to retrieve the mangled names of specific function overloads. This is necessary for GL_EXT_texture_shadow_lod.
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3 changed files with 73 additions and 47 deletions
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@ -487,6 +487,12 @@ public:
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return (*it).second;
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}
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template <typename ProcSymFn> void processAllSymbols(ProcSymFn procSym) const
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{
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for (auto itr : level)
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procSym(itr.second);
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}
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void findFunctionNameList(const TString& name, TVector<const TFunction*>& list)
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{
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size_t parenAt = name.find_first_of('(');
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@ -796,6 +802,15 @@ public:
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return symbol;
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}
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template <typename ProcSymFn> void processAllSymbols(ProcSymFn procSym)
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{
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int level = currentLevel();
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do {
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table[level]->processAllSymbols(procSym);
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--level;
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} while (level >= 0);
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}
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void retargetSymbol(const TString& from, const TString& to) {
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int level = currentLevel();
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table[level]->retargetSymbol(from, to);
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