* rework how shader interface block naming rules are handled * Fixes 2136 According to the spec, shader interfaces (uniform blocks, buffer blocks, input blocks, output blocks) all should be matched up via their block names across all compilation units, not instance names. Also, all block names can be re-used between all 4 interface types without conflict. This change makes it so all of these blocks are matched and remapped using block name and not by instance name. Additional the rule that matched uniform and buffer blocks must either be anonymous or named (but not nessearily the same name) is now imposed. * add warning if instance names differ between matched shader interfaces * Add test cases from #2137 which is now fixed as well. * replace some tab characters with spaces * buffer blocks and uniform blocks now share the same block namespace
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parent
1fff362355
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0b66fa3b62
29 changed files with 2495 additions and 27 deletions
96
glslang/MachineIndependent/linkValidate.cpp
Normal file → Executable file
96
glslang/MachineIndependent/linkValidate.cpp
Normal file → Executable file
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@ -303,10 +303,10 @@ void TIntermediate::mergeTrees(TInfoSink& infoSink, TIntermediate& unit)
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// Map by global name to unique ID to rationalize the same object having
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// differing IDs in different trees.
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TMap<TString, int> idMap;
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TIdMaps idMaps;
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int maxId;
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seedIdMap(idMap, maxId);
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remapIds(idMap, maxId + 1, unit);
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seedIdMap(idMaps, maxId);
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remapIds(idMaps, maxId + 1, unit);
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mergeBodies(infoSink, globals, unitGlobals);
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mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects);
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@ -315,27 +315,40 @@ void TIntermediate::mergeTrees(TInfoSink& infoSink, TIntermediate& unit)
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#endif
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static const TString& getNameForIdMap(TIntermSymbol* symbol)
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{
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TShaderInterface si = symbol->getType().getShaderInterface();
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if (si == EsiNone)
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return symbol->getName();
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else
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return symbol->getType().getTypeName();
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}
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// Traverser that seeds an ID map with all built-ins, and tracks the
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// maximum ID used.
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// (It would be nice to put this in a function, but that causes warnings
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// on having no bodies for the copy-constructor/operator=.)
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class TBuiltInIdTraverser : public TIntermTraverser {
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public:
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TBuiltInIdTraverser(TMap<TString, int>& idMap) : idMap(idMap), maxId(0) { }
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TBuiltInIdTraverser(TIdMaps& idMaps) : idMaps(idMaps), maxId(0) { }
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// If it's a built in, add it to the map.
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// Track the max ID.
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virtual void visitSymbol(TIntermSymbol* symbol)
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{
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const TQualifier& qualifier = symbol->getType().getQualifier();
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if (qualifier.builtIn != EbvNone)
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idMap[symbol->getName()] = symbol->getId();
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if (qualifier.builtIn != EbvNone) {
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TShaderInterface si = symbol->getType().getShaderInterface();
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idMaps[si][getNameForIdMap(symbol)] = symbol->getId();
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}
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maxId = std::max(maxId, symbol->getId());
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}
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int getMaxId() const { return maxId; }
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protected:
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TBuiltInIdTraverser(TBuiltInIdTraverser&);
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TBuiltInIdTraverser& operator=(TBuiltInIdTraverser&);
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TMap<TString, int>& idMap;
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TIdMaps& idMaps;
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int maxId;
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};
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@ -344,31 +357,33 @@ protected:
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// on having no bodies for the copy-constructor/operator=.)
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class TUserIdTraverser : public TIntermTraverser {
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public:
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TUserIdTraverser(TMap<TString, int>& idMap) : idMap(idMap) { }
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TUserIdTraverser(TIdMaps& idMaps) : idMaps(idMaps) { }
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// If its a non-built-in global, add it to the map.
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virtual void visitSymbol(TIntermSymbol* symbol)
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{
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const TQualifier& qualifier = symbol->getType().getQualifier();
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if (qualifier.builtIn == EbvNone)
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idMap[symbol->getName()] = symbol->getId();
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if (qualifier.builtIn == EbvNone) {
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TShaderInterface si = symbol->getType().getShaderInterface();
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idMaps[si][getNameForIdMap(symbol)] = symbol->getId();
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}
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}
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protected:
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TUserIdTraverser(TUserIdTraverser&);
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TUserIdTraverser& operator=(TUserIdTraverser&);
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TMap<TString, int>& idMap; // over biggest id
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TIdMaps& idMaps; // over biggest id
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};
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// Initialize the the ID map with what we know of 'this' AST.
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void TIntermediate::seedIdMap(TMap<TString, int>& idMap, int& maxId)
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void TIntermediate::seedIdMap(TIdMaps& idMaps, int& maxId)
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{
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// all built-ins everywhere need to align on IDs and contribute to the max ID
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TBuiltInIdTraverser builtInIdTraverser(idMap);
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TBuiltInIdTraverser builtInIdTraverser(idMaps);
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treeRoot->traverse(&builtInIdTraverser);
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maxId = builtInIdTraverser.getMaxId();
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// user variables in the linker object list need to align on ids
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TUserIdTraverser userIdTraverser(idMap);
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TUserIdTraverser userIdTraverser(idMaps);
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findLinkerObjects()->traverse(&userIdTraverser);
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}
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@ -377,7 +392,7 @@ void TIntermediate::seedIdMap(TMap<TString, int>& idMap, int& maxId)
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// on having no bodies for the copy-constructor/operator=.)
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class TRemapIdTraverser : public TIntermTraverser {
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public:
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TRemapIdTraverser(const TMap<TString, int>& idMap, int idShift) : idMap(idMap), idShift(idShift) { }
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TRemapIdTraverser(const TIdMaps& idMaps, int idShift) : idMaps(idMaps), idShift(idShift) { }
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// Do the mapping:
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// - if the same symbol, adopt the 'this' ID
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// - otherwise, ensure a unique ID by shifting to a new space
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@ -386,8 +401,9 @@ public:
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const TQualifier& qualifier = symbol->getType().getQualifier();
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bool remapped = false;
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if (qualifier.isLinkable() || qualifier.builtIn != EbvNone) {
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auto it = idMap.find(symbol->getName());
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if (it != idMap.end()) {
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TShaderInterface si = symbol->getType().getShaderInterface();
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auto it = idMaps[si].find(getNameForIdMap(symbol));
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if (it != idMaps[si].end()) {
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symbol->changeId(it->second);
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remapped = true;
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}
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@ -398,14 +414,14 @@ public:
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protected:
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TRemapIdTraverser(TRemapIdTraverser&);
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TRemapIdTraverser& operator=(TRemapIdTraverser&);
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const TMap<TString, int>& idMap;
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const TIdMaps& idMaps;
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int idShift;
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};
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void TIntermediate::remapIds(const TMap<TString, int>& idMap, int idShift, TIntermediate& unit)
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void TIntermediate::remapIds(const TIdMaps& idMaps, int idShift, TIntermediate& unit)
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{
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// Remap all IDs to either share or be unique, as dictated by the idMap and idShift.
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TRemapIdTraverser idTraverser(idMap, idShift);
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TRemapIdTraverser idTraverser(idMaps, idShift);
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unit.getTreeRoot()->traverse(&idTraverser);
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}
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@ -447,7 +463,19 @@ void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& lin
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TIntermSymbol* symbol = linkerObjects[linkObj]->getAsSymbolNode();
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TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode();
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assert(symbol && unitSymbol);
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if (symbol->getName() == unitSymbol->getName()) {
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bool isSameSymbol = false;
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// If they are both blocks in the same shader interface,
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// match by the block-name, not the identifier name.
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if (symbol->getType().getBasicType() == EbtBlock && unitSymbol->getType().getBasicType() == EbtBlock) {
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if (symbol->getType().getShaderInterface() == unitSymbol->getType().getShaderInterface()) {
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isSameSymbol = symbol->getType().getTypeName() == unitSymbol->getType().getTypeName();
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}
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}
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else if (symbol->getName() == unitSymbol->getName())
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isSameSymbol = true;
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if (isSameSymbol) {
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// filter out copy
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merge = false;
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@ -527,6 +555,22 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
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writeTypeComparison = true;
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}
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// Uniform and buffer blocks must either both have an instance name, or
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// must both be anonymous. The names don't need to match though.
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if (symbol.getQualifier().isUniformOrBuffer() &&
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(IsAnonymous(symbol.getName()) != IsAnonymous(unitSymbol.getName()))) {
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error(infoSink, "Matched Uniform or Storage blocks must all be anonymous,"
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" or all be named:");
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writeTypeComparison = true;
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}
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if (symbol.getQualifier().storage == unitSymbol.getQualifier().storage &&
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(IsAnonymous(symbol.getName()) != IsAnonymous(unitSymbol.getName()) ||
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(!IsAnonymous(symbol.getName()) && symbol.getName() != unitSymbol.getName()))) {
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warn(infoSink, "Matched shader interfaces are using different instance names.");
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writeTypeComparison = true;
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}
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// Precision...
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if (symbol.getQualifier().precision != unitSymbol.getQualifier().precision) {
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error(infoSink, "Precision qualifiers must match:");
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@ -597,9 +641,13 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
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}
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}
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if (writeTypeComparison)
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infoSink.info << " " << symbol.getName() << ": \"" << symbol.getType().getCompleteString() << "\" versus \"" <<
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unitSymbol.getType().getCompleteString() << "\"\n";
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if (writeTypeComparison) {
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infoSink.info << " " << symbol.getName() << ": \"" << symbol.getType().getCompleteString() << "\" versus ";
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if (symbol.getName() != unitSymbol.getName())
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infoSink.info << unitSymbol.getName() << ": ";
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infoSink.info << "\"" << unitSymbol.getType().getCompleteString() << "\"\n";
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}
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#endif
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}
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