Add array sizing/checking/overlapping semantics for tessellation inputs.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24594 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-20 18:36:27 +00:00
parent e8fe7b81d7
commit 08d182470b
8 changed files with 152 additions and 21 deletions

View file

@ -42,4 +42,19 @@ layout(vertices = 5) out; // ERROR
void foo()
{
gl_out[4].gl_PointSize; // ERROR
}
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR