Add per-descriptor-set IO mapping shift values.
This PR adds the ability to provide per-descriptor-set IO mapping shift
values. If a particular binding does not land into a per-set value,
then it falls back to the prior behavior (global shifts per resource class).
Because there were already 6 copies of many different methods and internal
variables and functions, and this PR would have added 6 more, a new API is
introduced to cut down on replication and present a cleaner interface.
For the global (non-set-specific) API, the old entry points still exist
for backward compatibility, but are phrased internally in terms of the
following.
// Resource type for IO resolver
enum TResourceType {
EResSampler,
EResTexture,
EResImage,
EResUbo,
EResSsbo,
EResUav,
EResCount
};
Methods on TShader:
void setShiftBinding(TResourceType res, unsigned int base);
void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);
The first method replaces the 6 prior entry points of various spellings, which
exist now in depreciated form. The second provides per-resource-set functionality.
Both accept an enum from the list above.
From the command line, the existing options can accept either a single shift value as
before, or a series of 1 or more [set offset] pairs. Both can be provided, as in:
... --stb 20 --stb 2 25 3 30 ...
which will use the offset 20 for anything except descriptor set 2 (which uses 25) and
3 (which uses 30).
This commit is contained in:
parent
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commit
08a14422c1
9 changed files with 523 additions and 159 deletions
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@ -324,6 +324,17 @@ bool InitializeProcess();
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// Call once per process to tear down everything
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void FinalizeProcess();
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// Resource type for IO resolver
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enum TResourceType {
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EResSampler,
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EResTexture,
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EResImage,
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EResUbo,
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EResSsbo,
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EResUav,
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EResCount
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};
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// Make one TShader per shader that you will link into a program. Then provide
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// the shader through setStrings() or setStringsWithLengths(), then call parse(),
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// then query the info logs.
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@ -347,13 +358,17 @@ public:
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void setEntryPoint(const char* entryPoint);
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void setSourceEntryPoint(const char* sourceEntryPointName);
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void addProcesses(const std::vector<std::string>&);
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void setShiftSamplerBinding(unsigned int base);
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void setShiftTextureBinding(unsigned int base);
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void setShiftImageBinding(unsigned int base);
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void setShiftUboBinding(unsigned int base);
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void setShiftUavBinding(unsigned int base);
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void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
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void setShiftSsboBinding(unsigned int base);
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// IO resolver binding data: see comments in ShaderLang.cpp
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void setShiftBinding(TResourceType res, unsigned int base);
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void setShiftSamplerBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftTextureBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftImageBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftUboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftUavBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftCbufferBinding(unsigned int base); // synonym for setShiftUboBinding
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void setShiftSsboBinding(unsigned int base); // DEPRECATED: use setShiftBinding
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void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);
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void setResourceSetBinding(const std::vector<std::string>& base);
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void setAutoMapBindings(bool map);
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void setAutoMapLocations(bool map);
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