For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.
Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
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3 changed files with 4 additions and 11 deletions
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@ -4487,7 +4487,7 @@ void TParseContext::finish()
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switch (intermediate.getInputPrimitive()) {
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case ElgPoints: intermediate.setOutputPrimitive(ElgPoints); break;
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case ElgLines: intermediate.setOutputPrimitive(ElgLineStrip); break;
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case ElgTriangles: intermediate.setOutputPrimitive(ElgTriangles); break;
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case ElgTriangles: intermediate.setOutputPrimitive(ElgTriangleStrip); break;
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default: break;
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}
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}
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