support GL_EXT_texture_array extention.

This commit is contained in:
“jimihe” 2023-12-11 17:10:36 +08:00 committed by arcady-lunarg
parent c4d34471c4
commit 07e8220d4e
7 changed files with 235 additions and 1 deletions

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#version 110
#extension GL_EXT_texture_array : enable
uniform sampler1DArray s1DA;
uniform sampler2DArray s2DA;
uniform sampler1DArrayShadow s1DAS;
uniform sampler2DArrayShadow s2DAS;
void foo()
{
float f;
vec2 v2;
vec3 v3;
vec4 v4;
v4 = texture1DArray(s1DA, v2);
v4 = texture2DArray(s2DA, v3);
v4 = shadow1DArray(s1DAS, v3);
v4 = shadow2DArray(s2DAS, v4);
v4 = texture1DArray(s1DA, v2, f);
v4 = texture2DArray(s2DA, v3, f);
v4 = shadow1DArray(s1DAS, v3, f);
v4 = texture1DArrayLod(s1DA, v2, f);
v4 = texture2DArrayLod(s2DA, v3, f);
v4 = shadow1DArrayLod(s1DAS, v3, f);
}
void main()
{
foo();
}

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GL_EXT_texture_array.frag
Shader version: 110
Requested GL_EXT_texture_array
0:? Sequence
0:10 Function Definition: foo( ( global void)
0:10 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v4' ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 's1DA' ( uniform sampler1DArray)
0:17 'v2' ( temp 2-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'v4' ( temp 4-component vector of float)
0:18 texture ( global 4-component vector of float)
0:18 's2DA' ( uniform sampler2DArray)
0:18 'v3' ( temp 3-component vector of float)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'v4' ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 's1DAS' ( uniform sampler1DArrayShadow)
0:19 'v3' ( temp 3-component vector of float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'v4' ( temp 4-component vector of float)
0:20 texture ( global 4-component vector of float)
0:20 's2DAS' ( uniform sampler2DArrayShadow)
0:20 'v4' ( temp 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'v4' ( temp 4-component vector of float)
0:22 texture ( global 4-component vector of float)
0:22 's1DA' ( uniform sampler1DArray)
0:22 'v2' ( temp 2-component vector of float)
0:22 'f' ( temp float)
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'v4' ( temp 4-component vector of float)
0:23 texture ( global 4-component vector of float)
0:23 's2DA' ( uniform sampler2DArray)
0:23 'v3' ( temp 3-component vector of float)
0:23 'f' ( temp float)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'v4' ( temp 4-component vector of float)
0:24 texture ( global 4-component vector of float)
0:24 's1DAS' ( uniform sampler1DArrayShadow)
0:24 'v3' ( temp 3-component vector of float)
0:24 'f' ( temp float)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'v4' ( temp 4-component vector of float)
0:26 textureLod ( global 4-component vector of float)
0:26 's1DA' ( uniform sampler1DArray)
0:26 'v2' ( temp 2-component vector of float)
0:26 'f' ( temp float)
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'v4' ( temp 4-component vector of float)
0:27 textureLod ( global 4-component vector of float)
0:27 's2DA' ( uniform sampler2DArray)
0:27 'v3' ( temp 3-component vector of float)
0:27 'f' ( temp float)
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'v4' ( temp 4-component vector of float)
0:28 textureLod ( global 4-component vector of float)
0:28 's1DAS' ( uniform sampler1DArrayShadow)
0:28 'v3' ( temp 3-component vector of float)
0:28 'f' ( temp float)
0:31 Function Definition: main( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Function Call: foo( ( global void)
0:? Linker Objects
0:? 's1DA' ( uniform sampler1DArray)
0:? 's2DA' ( uniform sampler2DArray)
0:? 's1DAS' ( uniform sampler1DArrayShadow)
0:? 's2DAS' ( uniform sampler2DArrayShadow)
Linked fragment stage:
Shader version: 110
Requested GL_EXT_texture_array
0:? Sequence
0:10 Function Definition: foo( ( global void)
0:10 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v4' ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 's1DA' ( uniform sampler1DArray)
0:17 'v2' ( temp 2-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'v4' ( temp 4-component vector of float)
0:18 texture ( global 4-component vector of float)
0:18 's2DA' ( uniform sampler2DArray)
0:18 'v3' ( temp 3-component vector of float)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'v4' ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 's1DAS' ( uniform sampler1DArrayShadow)
0:19 'v3' ( temp 3-component vector of float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'v4' ( temp 4-component vector of float)
0:20 texture ( global 4-component vector of float)
0:20 's2DAS' ( uniform sampler2DArrayShadow)
0:20 'v4' ( temp 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'v4' ( temp 4-component vector of float)
0:22 texture ( global 4-component vector of float)
0:22 's1DA' ( uniform sampler1DArray)
0:22 'v2' ( temp 2-component vector of float)
0:22 'f' ( temp float)
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'v4' ( temp 4-component vector of float)
0:23 texture ( global 4-component vector of float)
0:23 's2DA' ( uniform sampler2DArray)
0:23 'v3' ( temp 3-component vector of float)
0:23 'f' ( temp float)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'v4' ( temp 4-component vector of float)
0:24 texture ( global 4-component vector of float)
0:24 's1DAS' ( uniform sampler1DArrayShadow)
0:24 'v3' ( temp 3-component vector of float)
0:24 'f' ( temp float)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'v4' ( temp 4-component vector of float)
0:26 textureLod ( global 4-component vector of float)
0:26 's1DA' ( uniform sampler1DArray)
0:26 'v2' ( temp 2-component vector of float)
0:26 'f' ( temp float)
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'v4' ( temp 4-component vector of float)
0:27 textureLod ( global 4-component vector of float)
0:27 's2DA' ( uniform sampler2DArray)
0:27 'v3' ( temp 3-component vector of float)
0:27 'f' ( temp float)
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'v4' ( temp 4-component vector of float)
0:28 textureLod ( global 4-component vector of float)
0:28 's1DAS' ( uniform sampler1DArrayShadow)
0:28 'v3' ( temp 3-component vector of float)
0:28 'f' ( temp float)
0:31 Function Definition: main( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Function Call: foo( ( global void)
0:? Linker Objects
0:? 's1DA' ( uniform sampler1DArray)
0:? 's2DA' ( uniform sampler2DArray)
0:? 's1DAS' ( uniform sampler1DArrayShadow)
0:? 's2DAS' ( uniform sampler2DArrayShadow)