Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.

Also fixed a confusing name and added more 'const'.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22142 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-06-24 17:26:56 +00:00
parent b29ba33089
commit 06f8464fb5
10 changed files with 101 additions and 34 deletions

View file

@ -80,6 +80,9 @@ public:
TIntermBranch* addBranch(TOperator, TIntermTyped*, TSourceLoc);
TIntermTyped* addSwizzle(TVectorFields&, TSourceLoc);
bool postProcess(TIntermNode*, EShLanguage);
void addSymbolLinkageNodes(TIntermNode* root, TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, const TVariable&);
void remove(TIntermNode*);
void outputTree(TIntermNode*);