Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
Also fixed a confusing name and added more 'const'. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22142 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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10 changed files with 101 additions and 34 deletions
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@ -556,6 +556,7 @@ int ShCompile(
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int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext, parseContext.getPreamble());
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if (ret)
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success = false;
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intermediate.addSymbolLinkageNodes(parseContext.treeRoot, parseContext.linkage, parseContext.language, symbolTable);
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if (success && parseContext.treeRoot) {
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if (optLevel == EShOptNoGeneration)
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@ -564,7 +565,6 @@ int ShCompile(
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success = intermediate.postProcess(parseContext.treeRoot, parseContext.language);
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if (success) {
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if (debugOptions & EDebugOpIntermediate)
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intermediate.outputTree(parseContext.treeRoot);
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