Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.

Also fixed a confusing name and added more 'const'.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22142 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-06-24 17:26:56 +00:00
parent b29ba33089
commit 06f8464fb5
10 changed files with 101 additions and 34 deletions

View file

@ -41,13 +41,6 @@
#include "SymbolTable.h"
#include "localintermediate.h"
struct TMatrixFields {
bool wholeRow;
bool wholeCol;
int row;
int col;
};
typedef enum {
EBhRequire,
EBhEnable,
@ -62,6 +55,8 @@ struct TPragma {
TPragmaTable pragmaTable;
};
//
// The following are extra variables needed during parsing, grouped together so
// they can be passed to the parser without needing a global.
@ -74,6 +69,7 @@ struct TParseContext {
TInfoSink& infoSink;
EShLanguage language; // vertex or fragment language
TIntermNode* treeRoot; // root of parse tree being created
TIntermAggregate *linkage; // aggregate node of objects the linker may need, if not reference by the rest of the AST
int numErrors; // number of compile-time errors encountered
bool lexAfterType; // true if we've recognized a type, so can only be looking for an identifier
int loopNestingLevel; // 0 if outside all loops