GL_EXT_vulkan_glsl_relaxed - retarget gl_VertexID to gl_VertexIndex
instead of allowing for multiple declarations of the variable in the resulting SPIR-V, instead use a retargeted mechanism to cause references to gl_VertexID and gl_InstanceID to use the gl_VertexIndex and gl_InstanceIndex symbol.
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7 changed files with 133 additions and 59 deletions
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@ -34,8 +34,8 @@ Shader version: 460
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0:? 'Color' ( smooth out highp 4-component vector of float)
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0:? 'UV' ( smooth out highp 2-component vector of float)
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0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_VertexID' ( in int VertexIndex)
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0:? 'gl_InstanceID' ( in int InstanceIndex)
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0:? 'gl_VertexIndex' ( in int VertexIndex)
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0:? 'gl_InstanceIndex' ( in int InstanceIndex)
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vk.relaxed.changeSet.frag
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Shader version: 460
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@ -108,8 +108,8 @@ Shader version: 460
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0:? 'Color' ( smooth out highp 4-component vector of float)
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0:? 'UV' ( smooth out highp 2-component vector of float)
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0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_VertexID' ( in int VertexIndex)
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0:? 'gl_InstanceID' ( in int InstanceIndex)
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0:? 'gl_VertexIndex' ( in int VertexIndex)
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0:? 'gl_InstanceIndex' ( in int InstanceIndex)
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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@ -162,8 +162,8 @@ gl_FragCoord origin is upper left
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MemberName 28(gl_DefaultUniformBlock) 0 "projectionMatrix"
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Name 30 ""
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Name 34 "aPos"
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Name 44 "gl_VertexID"
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Name 45 "gl_InstanceID"
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Name 44 "gl_VertexIndex"
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Name 45 "gl_InstanceIndex"
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Decorate 9(Color) Location 0
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Decorate 11(aColor) Location 2
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Decorate 15(UV) Location 1
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@ -180,8 +180,8 @@ gl_FragCoord origin is upper left
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Decorate 30 DescriptorSet 0
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Decorate 30 Binding 0
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Decorate 34(aPos) Location 0
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Decorate 44(gl_VertexID) BuiltIn VertexIndex
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Decorate 45(gl_InstanceID) BuiltIn InstanceIndex
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Decorate 44(gl_VertexIndex) BuiltIn VertexIndex
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Decorate 45(gl_InstanceIndex) BuiltIn InstanceIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -212,8 +212,8 @@ gl_FragCoord origin is upper left
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36: 6(float) Constant 0
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37: 6(float) Constant 1065353216
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43: TypePointer Input 25(int)
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44(gl_VertexID): 43(ptr) Variable Input
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45(gl_InstanceID): 43(ptr) Variable Input
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44(gl_VertexIndex): 43(ptr) Variable Input
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45(gl_InstanceIndex): 43(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(aColor)
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