Implement the extension GL_AMD_shader_fragment_mask

This commit is contained in:
amhagan 2017-06-13 16:53:02 -04:00 committed by Rex Xu
parent d004e5ca4c
commit 05506bb874
12 changed files with 288 additions and 8 deletions

View file

@ -431,10 +431,13 @@ bool TOutputTraverser::visitUnary(TVisit /* visit */, TIntermUnary* node)
case EOpMaxInvocationsExclusiveScanNonUniform: out.debug << "maxInvocationsExclusiveScanNonUniform"; break;
case EOpAddInvocationsExclusiveScanNonUniform: out.debug << "addInvocationsExclusiveScanNonUniform"; break;
case EOpMbcnt: out.debug << "mbcnt"; break;
case EOpMbcnt: out.debug << "mbcnt"; break;
case EOpCubeFaceIndex: out.debug << "cubeFaceIndex"; break;
case EOpCubeFaceCoord: out.debug << "cubeFaceCoord"; break;
case EOpCubeFaceIndex: out.debug << "cubeFaceIndex"; break;
case EOpCubeFaceCoord: out.debug << "cubeFaceCoord"; break;
case EOpFragmentMaskFetch: out.debug << "fragmentMaskFetchAMD"; break;
case EOpFragmentFetch: out.debug << "fragmentFetchAMD"; break;
case EOpConvBoolToFloat16: out.debug << "Convert bool to float16"; break;
case EOpConvIntToFloat16: out.debug << "Convert int to float16"; break;