Fix Clang compiler warning.
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c24033afc3
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03a93ae153
1 changed files with 7 additions and 7 deletions
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@ -188,23 +188,23 @@ public:
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typedef std::map<TString, int> TVarSlotMap; // <resourceName, location/binding>
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typedef std::map<TString, int> TVarSlotMap; // <resourceName, location/binding>
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typedef std::map<int, TVarSlotMap> TSlotMap; // <resourceKey, TVarSlotMap>
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typedef std::map<int, TVarSlotMap> TSlotMap; // <resourceKey, TVarSlotMap>
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TDefaultGlslIoResolver(const TIntermediate& intermediate);
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TDefaultGlslIoResolver(const TIntermediate& intermediate);
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bool validateBinding(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) { return true; };
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bool validateBinding(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) override { return true; };
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TResourceType getResourceType(const glslang::TType& type) override;
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TResourceType getResourceType(const glslang::TType& type) override;
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int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
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int resolveInOutLocation(EShLanguage stage, TVarEntryInfo& ent) override;
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int resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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int resolveUniformLocation(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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int resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent);
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int resolveBinding(EShLanguage /*stage*/, TVarEntryInfo& ent) override;
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void beginResolve(EShLanguage /*stage*/);
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void beginResolve(EShLanguage /*stage*/) override;
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void endResolve(EShLanguage stage);
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void endResolve(EShLanguage stage) override;
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void beginCollect(EShLanguage) override;
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void beginCollect(EShLanguage) override;
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void endCollect(EShLanguage) override;
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void endCollect(EShLanguage) override;
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void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink);
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void reserverStorageSlot(TVarEntryInfo& ent, TInfoSink& infoSink) override;
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void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink);
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void reserverResourceSlot(TVarEntryInfo& ent, TInfoSink& infoSink) override;
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// in/out symbol and uniform symbol are stored in the same resourceSlotMap, the storage key is used to identify each type of symbol.
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// in/out symbol and uniform symbol are stored in the same resourceSlotMap, the storage key is used to identify each type of symbol.
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// We use stage and storage qualifier to construct a storage key. it can help us identify the same storage resource used in different stage.
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// We use stage and storage qualifier to construct a storage key. it can help us identify the same storage resource used in different stage.
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// if a resource is a program resource and we don't need know it usage stage, we can use same stage to build storage key.
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// if a resource is a program resource and we don't need know it usage stage, we can use same stage to build storage key.
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// Note: both stage and type must less then 0xffff.
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// Note: both stage and type must less then 0xffff.
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int buildStorageKey(EShLanguage stage, TStorageQualifier type) {
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int buildStorageKey(EShLanguage stage, TStorageQualifier type) {
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assert(stage <= 0xffff && type <= 0xffff);
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assert(static_cast<uint32_t>(stage) <= 0x0000ffff && static_cast<uint32_t>(type) <= 0x0000ffff);
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return (stage << 16) | type;
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return (stage << 16) | type;
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};
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};
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