Allow redeclaration of builtin interface blocks in mesh shader
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also - - Resize clip/cull perview distances based on static index use - Error out use of both single-view and per-view builtins - Add new gtests with redeclared blocks and edit existing test output - Fix couple of typos
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13 changed files with 875 additions and 305 deletions
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@ -1,4 +1,4 @@
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spv.meshShaderUserDefined.mesh
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spv.320.meshShaderUserDefined.mesh
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 140
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